2D Camera problems
@Jerry_Price wrote: This is from a newbie so please be kind: I am having a problem with the 2D camera. I am working through the 2D game tutorial at http://pixelnest.io/tutorials/2d-game-unity/ and the...
View ArticleMonogame doesn't run on a 2.3.5 (API 10) Android phone
@LEM wrote: I thought the minimum requirements to run on Android was 2.3 (API 9) but I keep getting the error"The device does not support the minimum SDK level specified in the manifest." when running...
View ArticleReleasing a MacOS port on steam?
@LadyApoLLo wrote: So, I'm on the last stages of releasing my game on steam but there still one problem I have to solve, just sending my game files to the end user isn't enough, I have to make sure...
View ArticleEntities is throwing an index out of range exception, potential bug?
@Zach_Parks wrote: Debain 9, MonoDevelop 6.2 Stable, MonoGame 3.6, latest clone of Monogame.Extended. Forewarning: I am only an intermediate programmer. Just enough to make me dangerous but nowhere...
View ArticleMonoKickstart pointing to a weird folder when running through Steam on MacOS
@LadyApoLLo wrote: So, I'm on the last steps of releasing my game' ports for linux and mac, I just uploaded a version for bothh system, the Linux one seems to be fine (it is in public test for about...
View ArticlePipeline tool not generating xnb on mac
@Johan_van_Niekerk wrote: Hi, I cannot get the pipeline tool to build an xnb file from a png on my mac. This is not a case of the file being in the wrong place. The GUI crashes and I get no output...
View ArticleCustom shader example, HLSL, 3D
@vikingfabian wrote: Does anyone got an example of a shader that works in MonoGame:-Should render a 3D model-Use texture and some light effect Posts: 4 Participants: 3 Read full topic
View ArticleCommand-Tab disable while on fullscreen on MacOS?
@LadyApoLLo wrote: Hey there, I've noticed that I can't use the Command-Tab to switch windows while on Fullscreen on MacOS. Meanwhile, alt-tabbing works just fine on Linux and Windows. Here is the...
View Articleis Xamarin free now?
@StealthKilly wrote: I wanted to port my game to android and saw that Xamarin studio is included in Visual Studio 2017.But everytime I try to run an empty android project the Emulator keeps telling me...
View ArticleDraw a basic 2d Grid
@MrPeds wrote: Hi, I'm looking to experiment with some basic AI techniques such as pathfinding and FSA's. I'd therefore like some good C# code samples that allow me to draw a 2d grid of tiles that...
View ArticleCan’t get to hello world
@LucasKA wrote: I’ve heard a lot of good stuff about MonoGame and some cool games were made with it. I’ve been looking into engines to make a 2D game. I’m a Javascript Engineer professionally and am...
View ArticleCreate XNB for video files in runtime
@adolfito wrote: Hi, I have 2000 small files (video) that dinamically i must load but the user will add more files later. i cant add the files to pipeline mcg if i dont know the name at building time....
View Article[ANSWERED] API Reference ???
@SNaidamast wrote: Hello... Is anyone aware of a good text or reference site that provides an in-depth reference with samples to the MonoGame\XNA API??? I find it awfully tiring trying to research the...
View ArticleRuntime load of TMX
@Daytona wrote: Hi there, I've been using the 0.5 release of the Tiled library (which is awesome) and had a look at the 0.6 version. The way tiled graphics are drawn are quite different between the...
View ArticleCross Platform IO?
@StealthKilly wrote: Hi, I like the TitleContainer for opening cross platform files.Are there any classes to get all Files in a Directory and stuff like that? Because I'm getting all files in a...
View ArticleDifference between Transparent and TransparentBlack
@caotrong wrote: github.com MonoGame/MonoGame/blob/develop/MonoGame.Framework/Color.cs#L432 /// <summary> /// Compares whether current instance is equal to specified object. /// </summary>...
View ArticleShould you make use of delta time for framerate independent code?
@monogdev wrote: Having used Unity, Unreal etc, I'm used to multiplying delta time for some code that runs in Update loop, e.g., movement.However, in many online tutorials for MonoGame and XNA, people...
View ArticleMonogame pipeline tool not working.
@AwesomeKalin_55 wrote: I'm running Windows 8.1 Visual Studio 2017 Monogme 3.6. I've got FreeImage.dll on my system. Here's the error message: location of fileImporter 'TextureImporter' had unexpeted...
View ArticleAndroid SoundEffect.FromStream Exception
@StealthKilly wrote: Hello, I'm getting a Platform Not Supported exception when I try to load SoundEffects from a Stream Is this feature not implemented or am I doing something wrong? Posts: 2...
View ArticleBest approach for Resource Managment.
@Coda wrote: Hello guys, i'm pretty new to MonoGame, coming from a LibGDX background.While working on a 2D side-scroller, I came-up with a little problem: Resource Managment.I have one Singleton class...
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