@nosrick wrote:
Basically, I'm loading a song into MonoGame, and it seems to accept it (.ogg files, at least. Didn't like .mp3s)
The problem is, when I use MediaPlayer.Play(song) it cuts off about a second before it should, leading to imperfect looping.
Is this a MonoGame bug, or am I doing something wrong?
Posts: 22
Participants: 4