@SNaidamast wrote:
Hello...
I am attempting to create a RenderTarget2d object with the following maximum sizes...
height = 72 * 100
width = 72 * 40These sizes will allow me to draw a hexagon map with a height of 100 tiles and a width of 40 tiles.
If I keep these sizes to something let's say like 20 tiles by 20 tiles (each tile is 72x72 pixels) I have no problems instantiating a new RenderTarget2d.
However, once I go over a certain maximum I get a "Parameter is Incorrect" error, which I imagine means I am going beyond some internal memory consideration.
However, based on what I have read on the forums here, there should be no maximum on these size parameters.
Is there a way to get around this limitation since whatever I am able to draw to the RenderTarget2D object is now working quite well?
Thank you...
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