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Using VSCode with Monogame

@pck1980 wrote: I'd like to use VSCode as an editor for my Monogame project, but currently fail to get it to work. I found a posting here in the forums that explains the setup for Linux, which I tried...

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3d Level Editor for linex

@Burnsedia wrote: Are there any 3d map editors for linux and or how to use blender as one? Posts: 2 Participants: 2 Read full topic

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Space Sim, How to procegerly generate a Galaxy map?

@Burnsedia wrote: I am making space games both 2d and 3d how would you procedurally generate a galaxy? Posts: 1 Participants: 1 Read full topic

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How exactly to use the Pipeline Tool to add assets in MonoGame 3.6 with...

@diliupg wrote: I have read many versions of how to add assets using the MONOGAME pipeline tool but NONE talk about MONOGAME 3.6 with Visual Studio 2017, at least I haven't found anything so far. It...

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zoomed rendering destroys framerate

@Tom_Semeijn wrote: So i'm making a 2D sidescroller with pixelart and i tried to zoom it all in so you can see everything properly, so i looked up how to do it with a renderTarget and added it to my...

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RenderTarget2D "Parameter is Incorrect" Error ???

@SNaidamast wrote: Hello... I am attempting to create a RenderTarget2d object with the following maximum sizes...height = 72 * 100width = 72 * 40 These sizes will allow me to draw a hexagon map with a...

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Play a music just after another without delay

@Noxalus wrote: Hello everyone I have a theme with an intro and a loopable part that I decomposed intro 2 differents OGG file, and I would like to play the intro part then, when the intro is finished,...

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Making a game - Best practices

@Kwyrky wrote: Hi everybody,what is your approach when you are making your game(s)? What is the order in which you accomplish the common tasks? What are the common tasks? What must be taken care of?...

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Uneven letters with bitmap font texture

@tval wrote: I am using Bitmap Font Generator to create a font texture. When I display the font using spritebatch, every other letter appears different. I have tried many things, such as different...

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Windows 10 Universal Project fails

@kraxarn wrote: Trying to create a "MonoGame Windows 10 Universal Project" on my Windows 10 machine with Visual Studio 2017 just fails with a generic "Creating project... project creation failed"...

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parallel content loading

@11110 wrote: in that possible to parallel load asset at same time to reduce total content loading time? Posts: 2 Participants: 2 Read full topic

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Imported FBX models have distorted UVs

@rystills wrote: I seem to be having some trouble retaining model UVs when using the monogame pipeline tool. As a test, I created a textured cube in 3ds max, applied a meshSmooth modifier to it, and...

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Monogame & Visual studio 2017

@Jean_Louis_Kuhm1 wrote: Hello I installed visual studio 2017. I can't create a new project Monogame(it doesn't appear on the list).before, I used Visual studio 2015 and all was OK. What can I do ?...

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How to Draw to HDC

@Byte11 wrote: I'm trying to draw to an hdc in a C# program. Right now, I'm using Graphics g = Graphics.FromHdc(dc); and g.DrawImage(); to draw images. This is ridiculously slow (100ms per draw), so...

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Xbox One - Game Exits On Xbox Live Sign Out

@Romans_I_XVI wrote: So I only have one item left on my list of Optional Certification issues and it's that when the user signs out of Xbox Live the game will exit. It's not throwing an error code or...

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FAQ\Reference for MonoGame - Open Discussion

@SNaidamast wrote: In discussing the resolution to my own post, "RenderTarget2d, 'Parameter is incorrect' Error", I suggested some of us develop a new FAQ\Reference for MonoGame since so many people...

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Visual Studio 2017 UWP Project failing to create

@LorenLemcke wrote: On a fresh install of Visual Studio 2017, and a fresh install of Monogame 3.6, I cannot get the Monogame Windows 10 UWP templates to create successfully. I get an error stating...

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Referencing Content.Pipeline Error

@Max_Green wrote: When I try to reference the Monogame Pipeline .dll I get the error: a reference to 'C:\Program Files(x86)\MSBuild\Monogame\v3.0\Tools\Monogame.Framework.Content.Pipeline.dll" could...

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Get SoundEffectInstance current time

@Noxalus wrote: Hello everyone In relation with this topic, I figured out that my solution was not correct because the SoundEffectInstance seems to be played on another thread, and I compute the...

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Best way to handle collisions

@tval wrote: I am wondering what you guys do for handling collisions. For example, do you label each tile in your tileset and then loop through all the tiles to see if there was a collision with the...

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