@Noxalus wrote:
Hello everyone
In relation with this topic, I figured out that my solution was not correct because the
SoundEffectInstance
seems to be played on another thread, and I compute the current sound time in each frame of the main thread, which can give me a wrong one.The idea would be to retrieve the current time directly from the
SoundEffectInstance
, but there is no method for that in this class actually. But looking at the code on Github (here), it appears that there is a way to get theSound
instance used. And theSound
class has a getter for current time! (here)This code is here since 7 years, but what I was looking for from the beginning was a fork of MonoGame, and the
SoundEffectInstance
doesn't have a way to retrieve theSound
instance anymore (here).Do you know why we can't do this anymore? Is there a way to do what I want?
Thanks in advance
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