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Unexpected little freeze

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@Maybeking wrote:

Hello,
I work on a game with rider (https://www.jetbrains.com/rider/) with an almost empty monogame project. In fact i only have one sprite wich is moving across the screen but the movements is not smooth at all. I profile my game and i saw that 70% of the process time is in the Thread.Sleep() method of monogame.
So why monogame prefer to sleep instead of run my game more smoothly ?

Here the profiler:


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