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Running BEPUPhysics With MonoGame 3.6

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@rystills wrote:

Hey guys,
I've been doing a bit of research on implementing 3d physics in MonoGame, and the BEPUPhysics engine looks very promising. In order to get the engine up and running, I decided to try the build posted by @InfiniteProductions here: http://community.monogame.net/t/bepu-debug-drawer-for-mg-3-5/7485 (download here: http://www.mediafire.com/file/ikab5bjrwd5byab/bepuphysics_MG3.5-1.1.zip). Upon opening the BEPUphysicsDemos solution and attempting to run, I experience an error, stating "The imported project "C:\Program Files (x86)\MSBuild\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk.". Are these 'targets' (referenced in the csproj file) referring to a component of XNA that I need to have installed? Up until now I have been able to use MonoGame successfully without directly installing XNA (at least from what I can remember).
Any advice on how to get this up and running would be appreciated!

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