@Astra_Planet wrote:
I just started trying out MonoGame, but when I try to launch the simple code I've made, it says it can't locate the image I'm trying to use.
This is the code I have right now in the LoadContent() method, and I have my picture on the desktop in a folder called "Images" and the picture is called "ship.png"
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ship_texture = Content.Load<Texture2D>("Images/ship.png"); }
Posts: 4
Participants: 4