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Get the actual screen Width and Height on Windows 10 C# Monogame

@diliupg wrote: Which is the correct way to find the actual Resolution of the Screen on a computer( lets say Windows but better if it works on all platforms) and set the game to that size? I tried all...

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Question about order of VertexPositionTexture array

@Terran wrote: I am new to monogame, so this question may be dumb... class CodedCube:DrawableGameComponent{ VertexPositionTexture[] floorVerts;...... public override void Initialize(){ floorVerts =...

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Game keeps stopping on Android.

@ipsc wrote: While I was trying to run the .apk file on Android Emulator, a message shows up saying "Game1 has stopped." and by re-runnuing it another one says "Game1 keeps stopping". I've tried the...

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Json.Net/SupportedDisplayModes Issue

@Tatanka wrote: Hi, I installed NewtonSoft's Json.Net. It includes a simple converter: string output = JsonConvert.SerializeObject(x); This works fine on project A (non-monogame).But it crashes on...

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Common texture memory budget?

@raizam wrote: Hi, I'm working on a sprite animation system that requires 2048x2048 textures per animation.The scene will need to display any of these animation at any time, and all those animations...

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Content.Load can't find texture

@Astra_Planet wrote: I just started trying out MonoGame, but when I try to launch the simple code I've made, it says it can't locate the image I'm trying to use. This is the code I have right now in...

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Content Pipeline not loading .wav files

@Watercolor_Games wrote: I'm working on adding audio to my game. Currently adding background music courtesy of the amazingly talented and awesome Anders Enger Jensen. He sent me lossless versions of...

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Simple 3d Tutorial Suggestions

@Tommy-B-Git wrote: Hi. I'm a relative noob to MonoGame. I am looking for any simple 3d tuts similar to the Roll-A-ball tut for unity or anything similar to that. Or a 3d maze a first person...

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Math Lerp Question

@11110 wrote: no idea to have negative value for minimum inMathHelper.Lerp(min,max,float) Posts: 1 Participants: 1 Read full topic

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[Solved] Drawing primitives and spritebatch

@tval wrote: I am attempting to draw my tiled map (using primitives) with my character (using spritebatch) over the top. However, my character always appears under the tiled map or the character...

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[WIN 3.6] How to link external files with the pipeline?

@Eversor wrote: Using the 3.6 pipeline, i'm unable to effectively link external files to end in the correct directory. Specifically, right-clicking on the Audio/BGM and Add Files (as links) that are...

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It is possible that monogame is used for a scientific application

@FreedeX_Official wrote: Hi, MonoGame is a powerfull framework for developing games, but It is possible that monogame is used for a scientific application? Posts: 4 Participants: 4 Read full topic

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At the time of this post, is there any way to start a MG3.6 project on a Mac?

@xDoomDuck wrote: The title of the post says the gist of it - my plan is to create the shared project on my Mac so that I can work on it both from my Mac and my PC, since creating the project on PC...

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Xbox One - Keys.ChatPadOrange getting triggered on DPad Up

@Romans_I_XVI wrote: So this is a really odd little bug, and I swear it didn't exist before the latest Xbox One update. But when Button.DPadUp is pressed it is also "pressing" the key...

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SoundEffects not working in 3.6 Version

@chiarellic wrote: I have tried most recommendations made here and on other sites.Have updated DirectX to 9.0c ... although using Windows 10 and Windows 7 shouldn't that already be included. I think...

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Ui Pattern's and methodologys?

@willmotil wrote: The question i have is made in a loose or general sense. As every time i try to write a ui i just feel like it sucks. What sort of patterns do you guys use or think should be used...

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Master volume for sound effects and songs?

@Watercolor_Games wrote: Alright. So here's the thing. I'm trying to code a modular engine ontop of MonoGame - called the Peace engine, for my game, The Peacenet. You can find general information on...

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Miles & Kilo is out now on Steam! It's a tough retro platformer I developed...

@thatpixelguy wrote: Hey all! My name's Mike Burns and I just released my new game, Miles & Kilo, on Steam yesterday. I started working on it back in 2014 and finally got the PC/Mac version...

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Executable doesn't work outside the Release folder

@StephaneKthulhu wrote: I made a little game and build it on release. In the Release folder, the executable works fine. But, if I copy it on the desktop or on another computer, I have an error pop-up...

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Handling switching of Xbox users

@Bob_Smith wrote: I am in the process of creating an Xbox game and I am very new to how this all works I have been able to piece together enough to sign in a user and get the leaderboard working...

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