@Jens_Eckervogt wrote:
Hello everyone, I saw about different classes and different classes have same possibilities
Like WaveEngine has "IDisposable" when you create ScreenManagers / GameStates via DrawableGameComponent for MonoGame.
MonoGame WaveEngine or any frameworks
DrawableGameComponent IDisposable
Initalize() Initalize()
LoadContent NO
UnloadContent NO
Update(GameTime gametime) Update(TimeSpan gameTime)
Draw(GameTime gametime) Draw(TimeSpan gameTime)
. . . . . .I have readden with ILSpy ( Sorry I don't want steal that ) Because I feel any frameworks can "merge" or "integrate" to MonoGame without stupid PresentationCore.dll if you use Mono Runtime.
I thought UrhoSharp, Unity3D, ChocoSharp or any Game frameworks for C# can to integrate into MonoGame because DrawableGameComponent is like big deal of reunifications.
Do you think that who can merge from other frameworks into MonoGame.? Does it allow or not allow? I know sometimes to have violation of copies. That is why we need ask if owners of created game frameworks allow to integrate to MonoGame. What does it happen if who has to integrate other frameworks to MonoGame than It looks like bundled when you generate mkbundle or net pcl / il-jit
I really don't believe that MonoGame is still alive and MonoGame can not die.
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