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Extremely odd Render Target issue.

@Watercolor_Games wrote: So I have code like this in my game, part of its UI system. public void Draw(GameTime time, GraphicsContext gfx, RenderTarget2D currentTarget) { if (currentTarget == null) {...

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One project for many platforms.

@ImperialMan wrote: Hello. How can I build one project for multiple platforms like in Unity? (For Windows, Android and iOS)I looked for "common project", the main code project which will execute from...

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Mono Game UI

@Max_Green wrote: I am about to begin work on the UI portion of my game and I have a few questions to get started. First, should I make my own UI system or should I find a library that does it for me?...

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[SOLVED] Importer 'TextureImporter' had unexpected failure!

@Malucs wrote: Hey guys, I'm using Visual Studio 2017 and monogame 3.6 but I can't load images to my project.I don't know what to do to fix this problem.I try to import images .png or .jpg but it...

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Opinions on this user interface?

@Watercolor_Games wrote: So this is what I've been working on. I won't be showing the actual desktop in the game (Peacenet takes place in a Unix-like operating system), but I just thought I'd at least...

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Question about IDisposable and DrawableGameComponent are very close same?

@Jens_Eckervogt wrote: Hello everyone, I saw about different classes and different classes have same possibilities Like WaveEngine has "IDisposable" when you create ScreenManagers / GameStates via...

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G-Buffer normals move when camera moves

@jnoyola wrote: I'm touching up my deferred rendering lighting, and I'm noticing strange behavior with the G-Buffer normals. I can't tell if there's something I did wrong, or if it's common, expected...

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reading an xml file to extract images from sprite sheet in Monogame

@diliupg wrote: I have compressed some animation frames into a sprite sheet using ShoeBox link to ShoeBox the spritesheet is here. the xml file which has the sprite sheet data is here. Can someone...

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Monogame Hidef Limitation

@alessandro_degloria wrote: I tried to use Hidef in monogame for having anti-aliasing application.It happens that the screen size is reduced. I set the size to 1920 by 1080. It works with reach, but...

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[SOLVED] Error while using Monogame Nez with Tiled

@Kodeman010 wrote: Hey, I'm trying to use Monogame 3.6 with Nez Framework and I can't run my code with .tmx and .tsx files loaded through monogame pipeline tool. This is my error:...

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Simple ring wipe shader works, but I don't understand why.

@archnem wrote: Hi all. I've been tackling shaders recently, and been doing ok. I wanted to do some screen transitions, and wrote a simple ring wipe shader. It has 3 parameters, a tex2D for the old...

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Fullscreen with multiple monitors / which monitor am I on?

@silenttowergame wrote: So this question is a little tricky, and somewhat technical. Basically, I have two monitors of different resolutions. I notice that whenever I make my game go fullscreen, it...

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Blasteroidz - Windows Store

@joutlaw0870 wrote: Simple variant based on the classic. Available in Windows Store for 1.99 and the source code is INCLUDED... https://www.microsoft.com/store/apps/9njfwfm8p91j Posts: 1 Participants:...

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Does monogame dispose everything itself ?

@gomidas wrote: I want to use monogame instead sharpDX as it is more reliable. Now I just started a windows monogame project and did not see anything about disposing references. Is that all doing...

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Mod support - how far can it go?

@Antoine_Chartier wrote: Hi there! I'm actively working on my own monogame extension. Its primary focus is making modding more accessible. It can already use external folders from loading data from...

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Shader parameter order bug

@jnoyola wrote: I'm using 2MGFX to compile a shader with the OpenGL profile, and I noticed a strange bug. I haven't heard of anything like this, so I'm assuming it's not a known issue. At the very top...

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How large should I scale my art?

@xDoomDuck wrote: Hi! I'm making decent progress so far with a new project I'm working on using Nez. Last night I ran into an issue where when trying to move an entity very slowly, it wouldn't move at...

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naming each sprite in a list with a unique name

@diliupg wrote: Is it possible to name each sprite in a list with a unique name so that I can identify each sprite to do various things?` public Energy(ContentManager contentManager, string...

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[solved] Sorting drawn objects by distance from camera

@guy120334913 wrote: Hi there, I am working on a 2.5D engine, which will use 3D models for the environment, and billboards (3D planes with 2D sprites drawn on them) for characters. My initial problem...

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XboxLive Rich Presence Strings

@fww1997 wrote: XboxLive Rich Presence Strings I have a lot of difficulties setting Rich Presence strings. I just use the API SetPresenceAsync as the document says: acquirement.png1079x274 26.4 KB But...

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