Extremely odd Render Target issue.
@Watercolor_Games wrote: So I have code like this in my game, part of its UI system. public void Draw(GameTime time, GraphicsContext gfx, RenderTarget2D currentTarget) { if (currentTarget == null) {...
View ArticleOne project for many platforms.
@ImperialMan wrote: Hello. How can I build one project for multiple platforms like in Unity? (For Windows, Android and iOS)I looked for "common project", the main code project which will execute from...
View ArticleMono Game UI
@Max_Green wrote: I am about to begin work on the UI portion of my game and I have a few questions to get started. First, should I make my own UI system or should I find a library that does it for me?...
View Article[SOLVED] Importer 'TextureImporter' had unexpected failure!
@Malucs wrote: Hey guys, I'm using Visual Studio 2017 and monogame 3.6 but I can't load images to my project.I don't know what to do to fix this problem.I try to import images .png or .jpg but it...
View ArticleOpinions on this user interface?
@Watercolor_Games wrote: So this is what I've been working on. I won't be showing the actual desktop in the game (Peacenet takes place in a Unix-like operating system), but I just thought I'd at least...
View ArticleQuestion about IDisposable and DrawableGameComponent are very close same?
@Jens_Eckervogt wrote: Hello everyone, I saw about different classes and different classes have same possibilities Like WaveEngine has "IDisposable" when you create ScreenManagers / GameStates via...
View ArticleG-Buffer normals move when camera moves
@jnoyola wrote: I'm touching up my deferred rendering lighting, and I'm noticing strange behavior with the G-Buffer normals. I can't tell if there's something I did wrong, or if it's common, expected...
View Articlereading an xml file to extract images from sprite sheet in Monogame
@diliupg wrote: I have compressed some animation frames into a sprite sheet using ShoeBox link to ShoeBox the spritesheet is here. the xml file which has the sprite sheet data is here. Can someone...
View ArticleMonogame Hidef Limitation
@alessandro_degloria wrote: I tried to use Hidef in monogame for having anti-aliasing application.It happens that the screen size is reduced. I set the size to 1920 by 1080. It works with reach, but...
View Article[SOLVED] Error while using Monogame Nez with Tiled
@Kodeman010 wrote: Hey, I'm trying to use Monogame 3.6 with Nez Framework and I can't run my code with .tmx and .tsx files loaded through monogame pipeline tool. This is my error:...
View ArticleSimple ring wipe shader works, but I don't understand why.
@archnem wrote: Hi all. I've been tackling shaders recently, and been doing ok. I wanted to do some screen transitions, and wrote a simple ring wipe shader. It has 3 parameters, a tex2D for the old...
View ArticleFullscreen with multiple monitors / which monitor am I on?
@silenttowergame wrote: So this question is a little tricky, and somewhat technical. Basically, I have two monitors of different resolutions. I notice that whenever I make my game go fullscreen, it...
View ArticleBlasteroidz - Windows Store
@joutlaw0870 wrote: Simple variant based on the classic. Available in Windows Store for 1.99 and the source code is INCLUDED... https://www.microsoft.com/store/apps/9njfwfm8p91j Posts: 1 Participants:...
View ArticleDoes monogame dispose everything itself ?
@gomidas wrote: I want to use monogame instead sharpDX as it is more reliable. Now I just started a windows monogame project and did not see anything about disposing references. Is that all doing...
View ArticleMod support - how far can it go?
@Antoine_Chartier wrote: Hi there! I'm actively working on my own monogame extension. Its primary focus is making modding more accessible. It can already use external folders from loading data from...
View ArticleShader parameter order bug
@jnoyola wrote: I'm using 2MGFX to compile a shader with the OpenGL profile, and I noticed a strange bug. I haven't heard of anything like this, so I'm assuming it's not a known issue. At the very top...
View ArticleHow large should I scale my art?
@xDoomDuck wrote: Hi! I'm making decent progress so far with a new project I'm working on using Nez. Last night I ran into an issue where when trying to move an entity very slowly, it wouldn't move at...
View Articlenaming each sprite in a list with a unique name
@diliupg wrote: Is it possible to name each sprite in a list with a unique name so that I can identify each sprite to do various things?` public Energy(ContentManager contentManager, string...
View Article[solved] Sorting drawn objects by distance from camera
@guy120334913 wrote: Hi there, I am working on a 2.5D engine, which will use 3D models for the environment, and billboards (3D planes with 2D sprites drawn on them) for characters. My initial problem...
View ArticleXboxLive Rich Presence Strings
@fww1997 wrote: XboxLive Rich Presence Strings I have a lot of difficulties setting Rich Presence strings. I just use the API SetPresenceAsync as the document says: acquirement.png1079x274 26.4 KB But...
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