@Antoine_Chartier wrote:
Hi there! I'm actively working on my own monogame extension. Its primary focus is making modding more accessible. It can already use external folders from loading data from xml files, so level editing and basic implementation of variants of in-game elements is possible. What would be really cool though, is to let people import any asset (music/effect/texture/shader) and create their own content for the game (enemies, AI, items...) without being restricted because their idea can't be created out of a variant of a game element (this is far-fetched, but if anyone wants a map tile to suddenly shoot collectible items w/ a rainbow effect while playing a custom sound effect [ect], it's better to let them code that than create a ShootItem() method with tons of parameters)
My two main objectives are:
-To have the game build external assets to .xnb in order to easily load them (better alternative to .FromStream())
-To create external scripts for class inheriters that the game can runI'm posting this here mainly to know:
-Wow much of this is supported in monogame/.net?
-What approach would you recommend for implementing those features?
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