@Morgan_Sundin wrote:
When Hardware Instancing; Is it possible to pass in an array of Vector3 filled with color values R, G, B into the Vertex Shader just like we are passing in the VertexBuffer?
I'm hardware instancing particles (HLSL)
I would like to add different colors for every particle, therefore add an array of color values into the Shader too.Is that possible?
Regards, Morgan
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