microthreads vs Thread
@11110 wrote: https://github.com/mono/mono-microthreadsis any use this library in ur game before? can anyone tell me what is the different with classic thread? Posts: 2 Participants: 2 Read full topic
View ArticleGraphicsDevice.Clear() - slow on Android
@kylechu wrote: In a new Monogame Android project, I'm having some weird issues when debugging on my phone. If I time the GraphicsDevice.Clear function called in the draw loop, it takes ~0-1ms as...
View ArticleSample game looks smooth in v3.5.0.1679 but jagged in v3.6.0.1625
@Groovy_Doovy wrote: I'm trying to work with the sample projects here: https://github.com/MonoGame/MonoGame.Samples. I'm using the Samples-WindowsDX.sln solution. The original version of monogame that...
View ArticleEnlarged graphics when upgrading MonoGame from 3.5.1 to 3.7
@Kimimaru wrote: My project has been on MonoGame 3.5.1 for some time, so I decided to upgrade to 3.7. After converting all my image files to XNBs and resolving several runtime errors, everything looks...
View ArticleServices contain GraphicsDeviceManager by default
@johmarjac wrote: Hi, I wanted to know how MonoGame can detect whether no GraphicsDeviceManager has been instantiated, I figoured that out by looking at the source, it's adding it to the Services....
View ArticleHardware Instancing; Is it possible to pass in an array of Vector3 into the...
@Morgan_Sundin wrote: When Hardware Instancing; Is it possible to pass in an array of Vector3 filled with color values R, G, B into the Vertex Shader just like we are passing in the VertexBuffer? I'm...
View Article3d line with 2point
@11110 wrote: how construct a 3d quad line with 2 point? image.png318x601 2.59 KB Posts: 2 Participants: 2 Read full topic
View ArticleMachina Rising - LD40
@RafaelAlmeida wrote: Fight your way through robots to recover three cores for the reactors. But be aware, the more cores you activate, the worst the enemies will be....
View Article3D Objects aren't interpolated, just plain flat shade.
@Morgan_Sundin wrote: Isn't linear interpolation default in the shader? Because what ever I do my polygons will be rendered as flat shaded, the result is more like 'nointerpolation'.Here's an image of...
View ArticleSpriteFont question
@11110 wrote: is that possible to import all possible size of font size in single spritefont file for each type of fontstyle? instead of having multiple spritefont file just for different size. Posts:...
View ArticleMinimum memory allocation format for rendertarget
@11110 wrote: I wan to capture a spritebatch draw string in to a texture,and render it on a 3d obj. my question is the SurfaceFormat.Alpha8 is the minimum memory allocation format for rendertarget?...
View ArticleHow to properly handle orientation changes for a MonoGame Windows Project
@Brett wrote: Hey everyone, I have a game that supports touchscreen, keyboard, and mouse. It includes a MonoGame Windows 10 UWP project and a MonoGame Windows Project. When the game is played in...
View ArticleHexagonal Map Design (for strategy games)
@SNaidamast wrote: I have just completed my 5th piece regarding the design of hexagonal maps for strategy games entitled, Hexagonal Maps – Part V; Designing Contiguous Hexagons . The link to the...
View ArticleAm I doing it wrong?
@Vasquez2150 wrote: Hello guys,I have started my journey with Monogame about 2 month ago. I don't have much experince with games, so after I read some articles I decide to give it a chance. I am...
View ArticleDiagnostic Tools (cpu, ram, vram, etc...)
@HietpasGames wrote: I'm wondering what diagnostic tools everyone uses to figure out how much vram, ram, cpu, heap usage, stack usage, etc... are being used in their game. Either live or recorded. I...
View ArticleMonogme content loading error
@Max_Green wrote: When I try to use the content loader for VS 2017 I get the error "An unhandled Microsoft .NET Framework exception occurred in MGCB.exe [8104]Any help would be appreciated. Posts: 4...
View ArticleFullscreen problem
@Vyak wrote: Hello everybody!I hope someone here could help me, because I really don't know what to do anymore, and it's driving me insane! The problem is simple : I want my game to be displayed...
View ArticleRequesting help with a project.
@Icecream-Burglar0 wrote: Hey all!I was wondering if anybody could donate some of their time to help me out with an issue I can't seem to resolve.My project is an animated wallpaper engine running on...
View ArticleQuestion about Game.Components and input
@nihiven wrote: Game.Components seems like it's for holding graphical components, like a HUD or menus. What is the preferred method is for storing an Input component? Should it be part of my main...
View Article[SOLVED] Content pipline 'FreeImage' build error.
@GHC wrote: I have been using Monogame for about a year now on VS 2015. Recently I upgraded to a new pc and downloaded VS 2017. I downloaded the 3.6 version of MonoGame from here. Everything is...
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