@shadowprincess25 wrote:
I have a small simulation engine I wrote that is basically a watered down harvest moon.
I'm trying to change a tile's texture to represent: hoed dirt, planted seed, plant growth, etc. Basically changing/updating the texture at a tile location. I can't figure out with the current api how to change a texture at a tile location.
I'm currently using the isometric demo map from tiled. It won't let me attach the tmx file but it's pretty basic and should be easy to get from their github page.
I am currently using Monogame.Extended 0.5.149 on OSX with xamarin. Am I overlooking some way to change the texture that a tile references?
EDIT:
I am not above modifying the source to add what I need if it's not currently supported in the API I am just not sure where to start looking in the source to change things.
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