One-click deploy from Windows to Setup.exe, Mac.app, Linux.tgz, etc.
@SoundGoddess wrote: I realize that @cra0zy is working on an official deployment tool, but in the meantime I'm trying to deploy on the three platforms. I got really tired of all the work that goes...
View Articlepublished ClickOnce application crashes
@James_Maslaki wrote: Everytime I publish a ClickOnce application for one of my games, I install it, run it, then it just "Game has stopped working" crashes. For unknown reasons. But, I can publish my...
View ArticleLeft and right collision not working
@James_Maslaki wrote: For my game the character can land on top of platforms but can't collide left and right. My if statement for touchingthe left of a rectangle doesn't do anything. Here's code:...
View ArticleManage memory in MonoGame
@luki wrote: Hi! On begin, i want greet all Just now, I sorry for my english - i learn it.I'm writing to you, because I have problem with manage memory in MonoGame. I'm beginner programmer and I know...
View ArticleChange/Modify texture of individual tile
@shadowprincess25 wrote: I have a small simulation engine I wrote that is basically a watered down harvest moon. I'm trying to change a tile's texture to represent: hoed dirt, planted seed, plant...
View ArticleAdding admob to Monogame in Xamarin Studio (on Mac)
@Attict wrote: Hello, I'm not sure if I am missing anything, but I have searched all over the web, and been trying for a couple days to solve adding Admob to my monogame project. I'm using the...
View ArticleVB and iOS
@MuntyScruntFundle wrote: Hi folks. I will admit straight away I don't know much about development for phones and tablets, I get the general idea, but I've not researched a great deal. However, I...
View ArticleBest way to display Ad's for both iOS and Android
@Attict wrote: Hello, I've been stuck trying to get Advertisements to work for both iOS and Android. I am working on a mac computer, using Xamarin Studio with Monogame. I've tried finding answers all...
View ArticleCollision detection with rotating crosses (or similar)
@Absolute_Beginner wrote: Hi, everywhere i read, "Don't do pixel perfect collision, because it's ineffective / time consuming" ... but, when I have an image, let's say a rotating cross, where...
View ArticleCan't pass textures to shader properly. Please help?
@dylanb5123 wrote: I'm trying to make a distortion shader for water in my game. I have a rendertarget I render everything to, and the water mask, and I'm try to simply capture the pixels underneath...
View ArticleRiemer's tutorials -> monogame.net ?
@riemerg wrote: Dear community, First off, I would like to congratulate the team on making this awesome thing called Monogame. It simply works, and has allowed me to make a fully cross-platform app...
View ArticleIs there a simple way to calculate a bounding box for a string?
@darthdeus wrote: I'm using SpriteBatch.DrawString(...) to render some text, and I'd like to first draw a background underneath it. Is there a way to calculate the bounding box of a to-be-rendered...
View ArticleBuilt content is too huge
@Toemsel92 wrote: Hello there! The overall size of my content is about 10MB without building it. (Raw files)After building, the content folder grows up to 250MB. Especially for .png files. (Raw 3KB,...
View ArticleReturn of type T
@Mattlekim wrote: Hi im not sure if this is possible or not but after a lot of trying and search I have not been able to get it to workmy code is bellow. public T To<T>() { if (typeof(T) ==...
View ArticleThumbsticks inputs are flipped?
@Gman0064 wrote: I'm following a book I bought on Google Play that is teaching me the ropes of MonoGame, and in Chapter 2 it introduces creating an input wrapper that takes care of all the input...
View Articlerectangle rotation for collision detection
@kfireven wrote: Hi,I have a rectangle that has a sprite's initial position and bound and it looks like this- boundRectangle(position.x, position.y, width, height)Now that sprite always rotates (it's...
View ArticleMonoGame 3.5 Requires MonoDevelop.Core and Ide v5.0, found v6.0
@Br00t4L17y wrote: I haven't seen anyone else talking about this issue yet. In what version of MonoDevelop did they switch over to using MonoDevelop.Core and MonoDevelop.Ide v6.0? I'm seeing that...
View ArticleNew WindowsGL bindings cause PInvokeStackImbalance
@RHY3756547 wrote: I just tried to run my game with the latest version of Monogame, with the custom bindings, but I ran into a serious problem pretty quickly. On the first GL call in...
View ArticleAds in MonoGame 3.5
@Odle wrote: Hi! I would like to add AdMob ads to my game. I have already seen other posts but they are very confused I never made it before and I have no idea how I can add AdMob also beacause I...
View ArticleFarseer Physics still fit for use?
@Icecream-burglar wrote: I've used farseer physics in the past and was quite pleased with it.So I've been thinking about using it in an upcoming project. But first I was wondering if any of you could...
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