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Diagnostic Tools (cpu, ram, vram, etc...)

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@HietpasGames wrote:

I'm wondering what diagnostic tools everyone uses to figure out how much vram, ram, cpu, heap usage, stack usage, etc... are being used in their game. Either live or recorded. I know VS has some basic tools which work well enough but it doesn't show vram for example.

Any recommendations? At some point a developer needs to figure out recommended specs to play the game smoothly.

Thanks,
D

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