Quantcast
Channel: Community | MonoGame - Latest topics
Viewing all articles
Browse latest Browse all 6821

Question about Game.Components and input

$
0
0

@nihiven wrote:

Game.Components seems like it's for holding graphical components, like a HUD or menus. What is the preferred method is for storing an Input component? Should it be part of my main object (inherited from Game)? Is there something like Game.Components for control related objects?

Thanks!

Posts: 7

Participants: 3

Read full topic


Viewing all articles
Browse latest Browse all 6821

Trending Articles