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MonoGame UWP Failing Cert On Microsoft Store

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@michaelarts wrote:

Hey everyone, I'm trying to submit my UWP game to the Dream. Build. Play competition. The deadline is the end of this month so I've been grinding hard. I used the Windows 10 UWP template that comes with MonoGame to port my game. I finally got everything working and submitted it to the Microsoft Store but my game failed the "Supported API" part of certification with the following errors:

Error Found: The supported APIs test detected the following errors:
API MFCreateAudioRendererActivate in mf.dll is not supported for this
application type. SharpDX.MediaFoundation.dll calls this API.API MFCreatePresentationClock in mf.dll is not supported for this application type. SharpDX.MediaFoundation.dll calls this API.API
MFCreateMuxStreamAttributes in mfplat.dll is not supported for this
application type. SharpDX.MediaFoundation.dll calls this API.API
MFCreateMuxStreamMediaType in mfplat.dll is not supported for this
application type. SharpDX.MediaFoundation.dll calls this API.API
MFCreateMuxStreamSample in mfplat.dll is not supported for this
application type. SharpDX.MediaFoundation.dll calls this API.API MFCreateSensorGroup in mfplat.dll is not supported for this application type. SharpDX.MediaFoundation.dll calls this API.API MFCreateSensorStream in mfplat.dll is not supported for this application type. SharpDX.MediaFoundation.dll calls this API.

Then it says "Using an API that is not part of the Windows SDK for Windows Store apps violates the Windows Store certification requirements." SharpDX.MediaFoundation.dll is how MonoGame takes care of audio right? How can I fix this? I'm going to need a fast fix to make it back into cert for the competition deadline lol. Thanks a lot in advance for the help!

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