Rotating a sprite around an axis other than Z
@archnem wrote: I'm developing a small gallery-shooter type game. I'd like to have an effect where when the player strikes a target, the target falls over backwards (rotates around the X axis). I can...
View ArticleWorld Content advice
@denmarkthomas29 wrote: I am hoping some one can give me some ideas. My designer has created me a 3d world in maya which looks fantastic has anyone one got experience of what to do with this I think I...
View ArticleShader #Defines/ Key Words
@Charles_Humphrey wrote: Hi all, is it possible to set "Shader defines" or Keywords as they are called in Unity?Would be REALLY helpful if I could do this, as I can then have code for both forward and...
View ArticleThe Peacenet - now on itch.io!
@Watercolor_Games wrote: Hey there. So, I've been working a couple months on a game engine called The Peace Engine built ontop of MonoGame, and to take said engine for a test drive, I'm using it for a...
View Article[SOLVED] Is it possible to load another Form into the game window?
@Negopatia wrote: I want to load a Form with the controls (buttons, textbox ...) to prevent the code from being too long.It's possible? Posts: 3 Participants: 2 Read full topic
View ArticleStrong Sign Error With Dev build
@Paul_Crawley wrote: Getting This error after getting the latest dev build needed for UWP application, my old app stop building giving this `Severity Code Description Project File Line Suppression...
View ArticleProblems with creating installer
@daria wrote: I've created a game using MonoGame. Now I want to show it someone. In order to create an installer I used ClickOnce. Publish was succeeded, but after I installed application and tried to...
View ArticleHardware Instance adding an extra Matrix to the custom VertexDeclaration
@Morgan_Sundin wrote: Hi, I'm trying to add an extra Matrix into the buffer for my HLSL Shader to hadle but I can't make it right.It isn't coming in to the function like the first Matrix is. Here's my...
View ArticleHow to draw Points?
@fowzis wrote: Hi All, I am still new to MonoGame programming.I am trying to draw points at the location of the mouse clicks inside MonoGame window.What is the simplest way to draw point in MonoGame...
View ArticleMixing two Shadow Maps together with an Effect.fx technique
@Morgan_Sundin wrote: I'm trying to mix two Shadow Maps together for my 3D world but don't know how to do it without a 3D model. My draw code is in a function returning the merged shadow map.. private...
View ArticleA question about culling optimizations.
@Watercolor_Games wrote: Note: I am NOT referring to CullMode when I say "culling". I'm referring to the simple principal of not drawing a 2D object if it is off-screen or covered by another 2D...
View ArticleiOS 32-bit SurfaceFormat
@jnoyola wrote: I've run into an issue with my deferred rendering pipeline on mobile. It looks like there aren't any 32-bit precision surface formats, so I'm forced to use a 16-bit depth render...
View ArticleHow to achieve this type of camera
@guy120334913 wrote: Hi! Lately I've played the old Breath of Fire IV game for the PSP, and I really liked the way that the 3D environment and 2D sprites work together in the game. I've read somewhere...
View ArticleOrthographic and Perspective Alignment a 6 hour math problem
@willmotil wrote: I spent about a good 6 hours or more attempting to solve a problem that you normally would make a ton of separate 3d quads many times over to solve. A perspective spritebatch like...
View ArticleVideo in MonoGame 3.6
@mgerety wrote: I'm working on a project in MonoGame 3.6 that is being developed on windows, but that i'd like to run on something like a Raspberry Pi. I've seen some examples on the net for playing...
View ArticleFixed TimeStep with Forced Draw Every Frame
@mikehaggar wrote: Ok... I've mentioned this on here before. I'm running a fixed timestep at 60fps. I am forcing a draw after each update. Default behavior for fixed timestep does not call draw after...
View ArticleMonoGame UWP Failing Cert On Microsoft Store
@michaelarts wrote: Hey everyone, I'm trying to submit my UWP game to the Dream. Build. Play competition. The deadline is the end of this month so I've been grinding hard. I used the Windows 10 UWP...
View ArticleText partially not drawn when using _SpriteBatch.DrawString
@mgerety wrote: textissue.png958x414 70.6 KB I've attached an image. I have no idea why, but whenever I render text using spriteFont a good chunk of it doesn't render. I'd love some insight. Posts: 3...
View ArticleXmas Hell
@Noxalus wrote: 1024x500.png?raw=true1024x500 Hello world! I'm here to present you a little Android game I made for christmas, exclusively on my free time, for fun (free, no ads, no in-app purchases)...
View ArticleJust ported my first game to Android, and it was a snap!
@archnem wrote: I usually post here asking noobish questions or such, but I wanted to take this opportunity to sing Monogame's praises. I recently obtained a Galaxy, and have been working on a series...
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