@Absolute_Beginner wrote:
Hi,
everywhere i read, "Don't do pixel perfect collision, because it's ineffective / time consuming" ... but, when I have an image, let's say a rotating cross, where collision should only count when the player hits one of the four rotating 'blades' of the cross and not the empty space in-between, how can this be done otherwise?
When I put bounding boxes around the four ends of the cross, how can I take rotation into account then?
Any tips, example code, or whatever?
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