@Mattlekim wrote:
Hi im not sure if this is possible or not but after a lot of trying and search I have not been able to get it to work
my code is bellow.public T To<T>() { if (typeof(T) == typeof(VertexPositionColourNormal)) return new VertexPositionColourNormal() { Position = this.Position, Color = this.Color, Normal = this.Normal, } ; if (typeof(T) == typeof(VertexPositionColourNormalTexture)) return new VertexPositionColourNormalTexture() { Position = this.Position, Color = this.Color, Normal = this.Normal, TextureCoordinate = this.TextureCoordinate, }; throw new Exception("Vertex Type Not Implemented in VertexTemp.To<T>"); }
now I would like to be able to return a different type depending on the input type. Is it possible to do this?
Or will i have to return an object and then typecast it?
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