@alexandervrs wrote:
For my game engine, I am using OpenFL & Haxe, I am adding support for C# via Mono/Monogame & eventually hoping to add support for the platforms OpenFL is missing.
When it comes to Android, I couldn't find any resources on how to compile a Monogame apk without Xamarin from the commandline. I currently use a simple command with csc for a Windows build:
csc /define:WINDOWS /nologo /win32manifest:Properties\Application.manifest /win32icon:Properties\Icon.ico /optimize /target:winexe /platform:anycpu /r:Libraries\MonoGame\Windows\MonoGame.Framework.dll /out:_Release\Application.exe /recurse:*.cs
From what I see Xamarin needs a paid license. Not sure if this still is true to be honest. A reason I am making my engine is because of the open source nature & I don't want to lock myself in a recurring subscription. Is there any way to compile an apk without Xamarin, via Mono perhaps?
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