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Developing for iPhone X

@Silent_Zebra wrote: Anyone know how to develop in Monogame for iPhone X? Is there some setting I would need to change or a line of code I would need to add in order to use up the full screen? Posts:...

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Compile to Android from commandline without Xamarin

@alexandervrs wrote: For my game engine, I am using OpenFL & Haxe, I am adding support for C# via Mono/Monogame & eventually hoping to add support for the platforms OpenFL is missing. When it...

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How to make part of sprite transparent at runtime?

@Gandy wrote: Hi, I'm new to Monogame.I want to make transparent a part of a sprite, in execution time.I have my sprite in a RenderTarget2D.I have tried to draw another totally transparent sprite on...

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unable to get reference to work for Network and GamerServices

@MrMajorThorburn wrote: I am trying to port an rpg game from Xna to MonoGame trying to only change what is necessary and struggling a bit with not understanding what is in MonoGame.Framework ie...

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Unable to resolve Type message from Pipeline.exe

@MrMajorThorburn wrote: I am looking into why I am getting the message about unable to resolve type when processing xml files. I have reproduced this error in a single xml file which Iv uploaded....

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Separate windows

@Vasquez2150 wrote: Hello all,First thing I'm sorry for not being too accurate with topic. Problem is I don't know what is a correct name for it. So my problem is I currently have one view which I am...

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Need help with masking a texture using alpha or gray-scale

@z3nf1n1ty wrote: Hello, I am new to MonoGame and have been doing some digging with no such luck for a solid solution or reasonable example. I want to to make a texture partially transparent to...

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Elementes (old-school puzzle game for Windows)

@mohaxomaxa wrote: Hi! Thanks for viewing! I wanted to showcase my first ever game made using Monogame. The code and all the assets took me around a week to finish. The game, titled Elementes, was...

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Audio features problem, more than 1 Song at a time, streaming & seeking sound...

@alexandervrs wrote: Experimenting with audio, I compiled some Content with WAV audio both of type Song and SoundEffect.After some tinkering I found out that Songs play through the MediaPlayer and you...

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Content Manager generating old (non-existant) .xnb files

@mikehaggar wrote: If I build my game the content manager is generating old .xnb files that were, at one point, a part of the project, but no longer are. The is no reference to them in Pipeline Tool...

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Ubuntu + MonoDevelop 6 + MonoGame ready. Build has errors.

@Ivan_Dionizio wrote: Hi I followed this tutorial http://community.monogame.net/t/installing-monogame-3-6-on-linux/8811 on how to make monodevelop + monogame work on Linux. MonoDevelop 6 installed,...

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How to uninstall MonoGame

@earlgraycz wrote: Is there some uninstall program or unistall script for removing MonoGame from system? Or how can I uninstall it from Mac OS? Posts: 1 Participants: 1 Read full topic

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XACT download

@MrMajorThorburn wrote: Do I need to use XACT or will pipeline do the work that was used for?If I do where do I get it from and what do I use to process the xap file it produces? Posts: 3...

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sample WindowsGL failed to build

@MrMajorThorburn wrote: I am trying to get properly familiar with the current build of MonoGame Framework. I have tried to learn it by attempting a port of an old Xna RPG game but have not succeeded...

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Issue with gamerservcie

@Mattlekim wrote: Hi guys Iv got a wired issue with gamerservices.I'm running mg 3.6 and its a universal windows project Basically I want to use guide so I have added the reference to monogame.netthen...

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ImGUI and monogame

@procfxgen wrote: A monogame example from Maik Macho(0x0ade) https://github.com/procfxgen/ImGuiMG Posts: 1 Participants: 1 Read full topic

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Any tutorial and example to implement Aether Physics?

@MarlonSecundo wrote: I was researching how to implement physics in my game, so I found Aether, it will be very useful in my game project, but I'm a bit lost on how to use it. Posts: 3 Participants: 3...

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Per-instance lighting in instanced model drawing

@Hasindu wrote: I use instanced model drawing for my minecraft like game. It is a cube world. I succeeded of changing lighting of the HLSL shader. That changes lighting's of all the instances of the...

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What tools do you use for fx effects debuging and creating??

@Peon501 wrote: What tools do you use for fx effects debuging and creating? Iam new with it. So I would like to know basics, best practice, and best tools for it. Posts: 3 Participants: 3 Read full...

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sqlite (.db) database with monogame

@RuiM wrote: HiI have a game with a sqlite database (namedb.db) and can't open the fileIs there a sample? Posts: 3 Participants: 3 Read full topic

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