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Per-instance lighting in instanced model drawing

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@Hasindu wrote:

I use instanced model drawing for my minecraft like game. It is a cube world. I succeeded of changing lighting of the HLSL shader. That changes lighting's of all the instances of the same model. But I want to set lightings from instance to instance. How can I do this?. I know that this could be impossible. But is their any cunning ways to do this?. (I'm Progamming monogame DirectX windows with Visual basic)

Ask for any codes/Info if needed.

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