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Problems with pipeline content and spritefonts in Monogame 3.6 (Mac OS High Sierra)

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@piniacat wrote:

Morning everyone!
I've set up my new Mac to work with Monogame 3.6, but I'm having problems with Visual Studio getting the font.
I've rebuilt many times now the Content.mgbc with a spritefont on it, but at the moment of running the code, I get an "Microsoft.Xna.Framework.Content.ContentLoadException" "The content file was not found.".
Is the pipeline tool not building the package correcty or something like that? (I was trying to set up an Arial font, so nothing strange).
Thanks for your time!

EDIT : https://stackoverflow.com/questions/48327690/spritefont-error-in-monogame-on-macos-microsoft-xna-framework-content-contentlo
Also tried what they were talking in the solution, about downloading 3.7 and use the other pipeline tool, but to no avail.

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