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No audio output to TV via HDMI?

@mgerety wrote: I recently bought a skeeball machine and replaced the electronics with a PC and a 27.5" tv. I've written SkeeBall game software in MonoGame and am trying to get it running on the...

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We should have more example projects in monogame

@Peon501 wrote: We should have more example projects in monogame.I like how oxygine engine devs shows main stuff what engine can do in...

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DirectX bloom shader problems

@dmanning23 wrote: I've got a bloom post-processor that doesn't work on MonoGame.WindowsDX.This is the famous bloom shader from the AlienScribble XNA tutorial, bundled up into a component. I'm having...

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MonoGame on rPi (raspbian) Hardware Accelerated?

@mgerety wrote: I've found some examples of people claiming to have somehow patched MonoGame to run on the Raspberry Pi using OpenGL ES, but I have been unable so far to find any definitive...

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anyone got a monogame example that uses xml content that has previously built ok

@MrMajorThorburn wrote: In my activity to get my RPG converted to monogame I am working on the pipeline tool as it failed in building that app. I have looked at the samples and they all build ok with...

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How to use blend shapes

@Pepsidog wrote: How do you use shape keys in mono game? I want to use mono game instead of OpenGL, because it’s easier. Is it even possible to use blend shapes in monogame? Posts: 2 Participants: 2...

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Null reference on Game class instantiation on one caller but not the other...

@davidsummers wrote: I've got two programs that both call a class which has a base class of Microsoft.Xna.Framework.Game: Example: public class VOController : Microsoft.Xna.Framework.Game{ public...

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Having issues installing MG templates? Run Visual Studio and keep it running,...

@IceIYIaN wrote: Run Visual Studio and keep it running, then install MonoGame. You're more likely to see the templates installed and be able to select them after words. If you're still having issues,...

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Shader and Pipeline differences between Windows 7 and Windows 10?

@davidsummers wrote: I've got a 3D FBX model and custom shader that works fine on Windows 7 but when I try to compile it on Windows 10 I get: Pipeline processor compile error:...

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Problems with pipeline content and spritefonts in Monogame 3.6 (Mac OS High...

@piniacat wrote: Morning everyone!I've set up my new Mac to work with Monogame 3.6, but I'm having problems with Visual Studio getting the font.I've rebuilt many times now the Content.mgbc with a...

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BackToFront and FrontToBack

@Myth wrote: Hi. If I use one of the BackToFront or FrontToBack modes, how does Monogame manage the order for draws calls with depth parameters of equal values? Posts: 3 Participants: 2 Read full topic

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Deploy to iPad from Windows10

@TurboMaxGit wrote: Hi,Is it possible to deploy a MonoGame game from a Windows10 machine to an iPad? I have always developed for the Windows Phone platform, obviously needing a new platform now. I got...

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MG 3.7.0.1232 on Android doesn't work with assets

@throbax wrote: Hi!I just noticed the other day, that when installing the latest dev-build (3.7.0.1232) you get a crash when deploying to the Android-emulator IF and only if you're using a game-asset...

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Monogame on Mac

@johankson wrote: Hi! I tried to get a game that I wrote for Windows to run on Mac. I manually had to create a Xamarin.Mac application and installed the MonoGame.Framework.MacOS package. Everything...

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Possible GamePadState Bug

@Diego wrote: Hi,I think I found a bug in the GamePad.GetState() method. Button B is being reported as button Back pressed. My project is a UWP. var state = GamePad.GetState(PlayerIndex.One); if...

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full reinstall debug error

@michellia wrote: Ok, had to wipe my system and reinstall everything.Windows 10 pro. visual studios 2017 Enterprise. All updates and sdk's needed.Monogame 3.5.Code compiles, then returns a stack over...

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Mac build agent in the cloud

@eddeland wrote: Has anyone tried using a cloud hosted mac agent to build Monogame apps for iOS? If so, would you care to post a tutorial? =)...

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pipeline.exe and mgcb.exe and xactimporter

@MrMajorThorburn wrote: Continuing saga of Pipeline/MGCB.My Pipeline and MGCB processes all files tested so far except for xap.That, I believe, is an audio support format and we should have had an...

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Cannot load models in monogame development 3.7

@Folstag wrote: Microsoft.Xna.Framework.Content.ContentLoadException HResult=0x80131500 Message=Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type...

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Order when draw the elements in the world

@Myth wrote: Hi. I'm trying to draw the game world (the view is Zelda type, Stardewvalley, Enter the gungeon), but I just can not find a way to sort the objects. I have a bidemensional array of list...

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