@Shadowblitz16 wrote:
does anybody know how to save and load a list of texture2d's as binary data?
I want to make a editor based game where the games are built from users.
I am making my game so its completely tile based., where all graphics are tiles drawn from a larger list of texture2d'showever I'm not sure how to do this.
basically I want to allow the user to open the editor program and start from a default project and allow them to save and load a .qst file containing all the data for the game;then they can edit it save it and play it in the engine program.
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