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VSync affecting keyboard input?

@mikehaggar wrote: Ok, so... I've touched on this quite a few times before here... In my efforts to get rid of the "hitching" prevalent in XNA/MonoGame (especially noticeable in a 2D sidescroller)...

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Mercury Particle Engine Editor

@James wrote: I've been looking to start utilization of the Mercury Particle Engine that's available in the MonoGame.Extended library. In my travels through Google I came across a demo video in...

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TeamCity is down?

@Or16 wrote: I'm trying to install a dev build of the pipeline tool on macOS but can't reach http://teamcity.monogame.net/. Anyone else with this problem? Posts: 2 Participants: 2 Read full topic

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error with SQL packages removed

@RuiM wrote: Hi I have this error when certification of my monogame app (I already removed the SQL packages...) What are the solutions for this? API...

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Can I assume PrimitiveType TriangleList for ModelMeshParts?

@Kwyrky wrote: Is it recommended to assume TriangleList as PrimitiveType when drawing models? Or is it possible to have Models that have some other PrimitiveType like TriangleStrip? Posts: 1...

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Userprimitive draw decrease the fps

@Hikmet_Tekin wrote: Hi everybody,I am making an application on windows for Geospatial data with monogame. Firstly, I would like to explain system. We get soma coordinate data from shp file and...

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Got linux install problems, try this!

@Kevin_Day wrote: I've spent the last week trying to figure out how to get monodevelop and monogame installed on a recent version of xubuntu. No one else should have to go through that pain. I've made...

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Flip, Rotate Sprite Separately?

@Shadowblitz16 wrote: hello I have recently picked up monogame again and so far I like it.however while writing my drawTile function I wanted to allow the user to pass in the following rotation...

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[SOLVED] Backface Culling, ON, Vertex Primitives or Rotation - Help

@MrValentine wrote: Hello So just playing about to get a 3D camera going and I hit a snag, I want to enable err... disable back face culling, but err I don't think my thing is using two faces...

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About arrays in shaders

@Alkher wrote: Hi !Is there a special way of declaring a "global" array in a shader ?My shader fails to load ingame with builds > 3.7.1248 saying the key is already existing (cf...

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VS2017 and Monogame references

@Alkher wrote: Is there a problem with the references within VisualStudio2017 ?When I got to extensions, and add "Monogame.Framework.Net", the one with the tooltip showing the path to "windows", and...

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Help moving sprite between 2 points

@mgerety wrote: I'm having an issue moving a sprite between 2 points. You can see the behavior here: The starting and ending points are accurate, however somehow the direction/distance are wrong, or...

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Rename and Move ContentPipeline?

@Shadowblitz16 wrote: is it possible to rename a move the content pipeline?like right now its in a folder which really isn't necessary since it never seems to save anything there I wanted to rename it...

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Save and Load List of Texture2d's as binary data?

@Shadowblitz16 wrote: does anybody know how to save and load a list of texture2d's as binary data? I want to make a editor based game where the games are built from users.I am making my game so its...

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Monogame Sample not running in visual studio

@jameshc wrote: I'm just starting out with Monogame and followed the getting started section and finished it. Now I'm trying to look at the samples found...

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Property based testing

@ShalokShalom wrote: If some Admin just deleted this, please mention so I can distinguish it from a software fail. To make it short, I think that property based testing can help Monogame: I can post...

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How can I create a MonoGame project that uses "Mini-Games"

@Jerry_Price wrote: This question my get a little long, but this is the best way to describe it:I want to create a game (actually already have several parts of it) that has a main "controller" type...

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Creating an executable for Mac

@mikehaggar wrote: I have a Cross Platform Desktop Project and am developing in VS on Windows 10. I can run the generated executable in the bin directory on my Windows machine without issue. What do I...

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Handling ALL input without current/previous state checks?

@Mythics wrote: Hey, I'm new to MonoGame and I think I'm having a little difficulty understanding input. To me, it looks like I'm expected to get input by querying the current and previous states of...

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Indexed Texture2D?

@Shadowblitz16 wrote: does anybody know how to index a texture2d and then use those indexes to look up a color in a list of colors?I am making a game where all graphics will be indexed lists of...

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