@Muggle wrote:
Continuing the discussion from ContentLoadException in version 3.7.0.1232:
My previous version was: 3.7.0.737.
I updated with this link: http://teamcity.monogame.net/repository/download/MonoGame_PackagingWindows/latest.lastSuccessful/MonoGameSetup.exe?guest=1
When I build:
Microsoft.Xna.Framework.Content.ContentLoadException:
'Could not find ContentTypeReader Type. Please ensure the name of the Assembly that
contains the Type matches the assembly in the full type name: Microsoft.Xna.Framework.Content.ReflectiveReader1
1
[[Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent, MonoGame.Framework.Content.Pipeline,
Version=3.7.0.1316, Culture=neutral, PublicKeyToken=null]] (Microsoft.Xna.Framework.Content.ReflectiveReader
[[Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent, MonoGame.Framework.Content.Pipeline]])'This always worked before (cube2 exists and worked before):
public void LoadContent(ContentManager content) { Avatar1 = content.Load<Model>("cube2"); // Exception here }
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