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Monogame and VS Community (individual) license

@GaijinFox wrote: I've got a question regarding the usage of VS Community with Monogame. From what I read, the best (or only) way to use Monogame is with Visual Studio. The license of VS Community...

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Camera2D and panning

@Gixen wrote: Does anyone have any good examples on how to do camera panning with MGE? Like right-click and drag to move the camera? Posts: 4 Participants: 2 Read full topic

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Create input form in monogame

@IIRajbirx wrote: I am creating a simple ping pong game using monogame, is it possible to add windows form style input forms within monogame, i am looking to create a login/game lobby where players...

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ContentLoadException in version 3.7.0.1316

@Muggle wrote: Continuing the discussion from ContentLoadException in version 3.7.0.1232: My previous version was: 3.7.0.737. I updated with this link:...

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References missing in Monogame.Extended portable library

@lionelthomas wrote: When I try to build my project, I get hundreds of unresolved references. Cannot add reference to a portable library. Get this message "All of the framework assemblies are already...

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Texture Array Backend/Platform Support

@Alan wrote: Hello there.This is a simple question so I tried Gitter but didn't get an answer, therefore I'm asking here:Does DesktopGL support Texture Arrays? What about other platforms? I could be...

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VideoPlayer GetTexture returns null

@Delivous wrote: I'm just trying to play an mp4 video in my game, but GetTexture always returns null no matter what. Surely mp4 is supported? And if it isn't, will I have to convert it to another...

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XmlImporter Unexpected Failure - UWP

@alt wrote: I've been trying to recreate the RolePlayingGame sample found here as a UWP project. It is giving me trouble building the xml content. To isolate the problem, I have created a new MonoGame...

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DualTextureEffect processor dont load second texture

@TheMaxPirat wrote: Hi, I'm trying to load models with double UVs and double textures with DualTextureEffect processor same way I did it in XNA and with same models with no luck. I tried different...

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Unable to create a MonoGame project using the Windows Store Template (non XAML)

@Brett wrote: Hello, I'm attempting to create a MonoGame Windows Store Project (non-XAML version). When I select the project from within Visual Studio and attempt to create the project, the following...

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Trouble with Random Crashes of XAudio2_7.dll

@MrDelusive wrote: Hi Monogame Community, I have recently been having trouble with a game I am developing where the game freezes and crashes with the error pointing to XAudio2_7.dll. With other issues...

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Creating a solution template

@mohaxomaxa wrote: I've been using MG for a couple of months now, and I realised that there are a few classes (like content managers, game state managers, input managers and so on) that are the same,...

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Monogame Pipeine error

@Yankees6pax wrote: When I try to add content to the Monogame pipeline I get this error:Log Name: ApplicationSource: Application ErrorDate: 2/26/18 1:30:17 PMEvent ID: 1000Task Category: (100)Level:...

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MonoGame windows project can only build x86

@Muggle wrote: I want to be able to build x64 or Any CPU, but it will not let me. I am stuck building into x86. My MonoGame version is 3.7.0.737. I cannot update to the latest as I had issues with the...

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Export Graphics as png on game save and import them on game load?

@Shadowblitz16 wrote: Does monogame support the following?-Exporting graphics as png on game save-Importing graphics as png on game load preferably in specific sub folders? I want to make something...

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MonoGameJam! is my entry / game for this Jam!

@6thVenom wrote: Hello, as the title say, you can play the very basic puzzle game i made for the Jam HERE ON ITCH.IO. Give it a try & tell me what you think about it!...

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GetData

@Myth wrote: Hi, I'm trying to extract the colors of the pixels from a texture, but I'm jumping an error. My code is: Color[] data = new Color[texture.Width * texture.Height];texture.GetData(data);...

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Memory management in MonoGame

@StainlessTobii wrote: Hi Guys, I have started porting my terrain system to MonoGame and have come across an interesting issue. To prevent garbage collections, I have written a memory manager for my...

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Static Class For Xbox Live Integration

@michaelarts wrote: Hello everyone, I'm an ID@Xbox developer using MonoGame to release a UWP game on Xbox One. I've programmed a static class that implements all basic Xbox Live functionality. If...

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Use Penumbra with a custom Matrix

@Raigiku wrote: I've recently tried to implement the Penumbra library into my game so I could add lights. However, it's using the same matrix that I use for my SpriteBatch, which always follows the...

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