@michaelarts wrote:
Hello everyone,
I'm an ID@Xbox developer using MonoGame to release a UWP game on Xbox One. I've programmed a static class that implements all basic Xbox Live functionality. If you're releasing via ID@Xbox or the Creators Club I hope you'll find my code useful. You can simply include my class in your project and begin calling the functions you need. My class handles the following things:
Signing in via the account picker (this is the required method for
signing in as ID@Xbox developers, as we need to switch users during
gameplay)Saving and loading using the ConnectedStorage API.
Required services such as Achievements, Presence and Featured Stats.
Code for implementing a trial version of your game.
Please read the comments at the top to ensure your project is set up properly
to use this class. You can view the code here:
Thanks, and I hope it's useful!
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