@GeonBit wrote:
Hi all,
Anyone got a tutorial or knows how to convert a 3d position to the 2d texture coord on a quad (assume the vector is on quad).
Basically what I want to do is this:
See the cursor pointing on the wall on the left? I know how to do ray casting from camera and cursor and get the exact 3d point on the wall I point on, but how do I then convert that position to the 2d position on the texture on the right?
To make things easy - its all just simple quads with UV of 0, 0, 1, 1, no special mapping or atlas.
EDIT: this explains best what I want to do: https://docs.unity3d.com/ScriptReference/RaycastHit-textureCoord.html
Thanks!
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