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Forcing high-performance mode for laptop GPUs?

@Nyphur wrote: Hey guys, There's a problem that can happen in Monogame on Laptop systems with an on-board intel HD chip and a mobile GPU. Nvidia has this system called Optimus that renders the screen...

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Content.Load hanging for several seconds on Texture2D assets

@Quasar wrote: My DesktopGL project has a persistent, irregular problem on my development laptop (Windows 10, standalone nvidia geforce graphics card with up-to-date graphics drivers): Content.Load...

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[SOLVED] Content.Load XML with a custom class in the XML

@CaliCoder wrote: HiI'm porting my XNA game.My game and editor share a common class library.The editor reads and writes game data for each of the custom classes from that class library to/from XML...

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Not managing to create focus effect in 2d!

@Himself wrote: Hello, Monogame forums! I am currently developing a 2d adventure RPG game, and am currently stuck trying to figure out how to make sprites appear out of focus. In general, the idea is...

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MonoGame.Extended.NuclexGui Touch Input Support

@BrettAnthony wrote: Im using this lib in an iOS project and have noticed that the NuclexGui port has no Touch support.Is this something that would be desirable in the future?I have started writing a...

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float returning "NaN"

@Tom_Buck wrote: So I'm trying to calculate resultant vectors (not vectors as C# and Monogame know them, but physical vectors as in two or more forces acting on an object.). This is all for getting...

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How to create a method to rotate a Rectangle object?

@MarlonSecundo wrote: Ex: Rectangle rect = new Rectangle(30, 30, 100, 400); Center position: (65, 215). Top = 30; Bottom = 430; Left = 30; Right = 130; 1.png786x387 1.01 KB // 90 degrees...

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Weird behavior when tiling textures on 3D plane

@mries92 wrote: Hello everybody, I have been following the guide on this page to create a 3d plane using coordinates instead of models. I have pretty much followed the guide exactly so I won't paste...

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TRY - CATCH converting into a "Console Application"?

@IceIYIaN wrote: I noticed a while back you have to try-catch the audio or your game will crash (At least on PC's). I've come back to this issue as I'm about to change how the textures and such work,...

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Content pipeline default processor parameters for textures

@DJMAX wrote: Is there a way to set default processor parameters for things in the content pipeline tool? Specifically, for textures. Anytime we update the level art for our game, I import a lot of...

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EXR files importer/processor

@Alkher wrote: Hi!Has anyone a good tutorial to make an importer for *.exr files ?Or better, an importer/processor ? I have a lot: > 50, of textures in this format, and I won't convert them to png...

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Raycast to texture coord (or: 3d point to texture coord)?

@GeonBit wrote: Hi all, Anyone got a tutorial or knows how to convert a 3d position to the 2d texture coord on a quad (assume the vector is on quad). Basically what I want to do is this:...

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Android Shadowmap and render target SufaceFormat (lack of float support)

@YTN wrote: I have my Shadowmap stuff working on PC (OpenGL), however it does not appear to be working on Android due to the lack of SufaceFormat.Float support. Switching to SufaceFormat.Color breaks...

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Draw Model Using Alpha Mask

@rystills wrote: A number of models in my game use alpha masks to draw transparent textures, such as leaves. Unfortunately, in MonoGame, when rendering a model using BasicEffects, the alpha component...

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Android in Visual Studio 2017 does not work

@Lansbricae wrote: Hello everyone. I am new with MonoGame and with the development for Android in Visual Studio and I am not able to run the default template of MonoGame for Android. Neither in the...

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MonoGame Online Courses to support MonoGame project

@fowzis wrote: Just a constructive thought,To support this project and better spread the knowledge and expand its community, It would be nice if the Developers of the MonoGame Framework could create...

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AdMob Integration Sample for Android and iOS

@rtroe wrote: Hi Everyone, I've written a post and pieced some code together here for an AdMob Manager that supports Banners and Interstitial Ads with MonoGame and works on both Android and iOS. It's...

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Warped Pixels?

@Syrinth wrote: Hi, so in my game, I'm using 16x16 tiles. These display properly at any zoom ratio in Tiled and draw fine when Scale is set to 1, however, if I set the scale used in my...

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Skinned Model

@hypodyne wrote: I have been trying to get a skinned model working with monogame. I have downloaded the SkinningSample40 and compiled (that works for XNA, visual studio project). Follow the tutorial...

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Passing the ContentManager to every class feels wrong. Is it?

@DefiniteGoose wrote: Hey everyone, I'm working on something simple to get me a better understanding of MonoGame and C# in general. For my game, I have a Player, Projectile and Enemy class. They all...

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