@Syrinth wrote:
Hi, so in my game, I'm using 16x16 tiles. These display properly at any zoom ratio in Tiled and draw fine when Scale is set to 1, however, if I set the scale used in my Matrix.CreateScale() method to 2 or higher, then I get weird, warped pixels.
Can anyone help me sort this out?
I have a sample screenshot here and have outlined the warped pixels.
Edit: In hindsight, while looking at this, I realized that its not just there, several of the pink bars are also significantly wider than they should be. yeah, I'm very confused right now.
Posts: 10
Participants: 3