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MonoGame.Extended.Input Gesture recognition.

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@BrettAnthony wrote:

Currently doing some work on adding Touch support to the NuclexGui. I was thinking that gestures (tap) especially will be handy for simulating mouse clicks etc. There doesnt seem to be any support for Gesture recognition in the Extended.Input libs. (as we know Monogame handles all gesture recognition fine, but it has to be setup). My main question is, is this intentional? As in its always going to be up to the consumer to implement any Touchpanel calls
This is all cool by the way, but it made me think that some Gesture setup (boilerplate) inside Extended.Input may be a good thing?

Cheers
Brett :wink:

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