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what is the best structure for a game?

@pavul wrote: hello im new to monogame it looks a lot like libGDX, however i cannot find good tutorials for game development, i have been watching only indroductions where they explain how to render...

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How to have a flat sprite in a 3D environment?

@Rockford wrote: Hi I would like to integrate 2D sprite in my 3D environnement.The idea is not to "mix", but really integrate, like if the sprite is a model in the scene. I managed to display a sprite...

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How to load text file on Android?

@wkurnikumnieniema wrote: Hello.I'm trying to load text file by var filePath = Path.Combine(Content.RootDirectory, "l1.dat"); using (var stream = TitleContainer.OpenStream(filePath)) { text =...

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Forward rendering - multiple lights and shadows

@YTN wrote: How do you guys handle multiple shadow casting lights and forward rendering? The most common way seems to be having multiple shadowmaps (one per light shadow casting light), and then...

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MonoGame.Extended.Input Gesture recognition.

@BrettAnthony wrote: Currently doing some work on adding Touch support to the NuclexGui. I was thinking that gestures (tap) especially will be handy for simulating mouse clicks etc. There doesnt seem...

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How to use custom reference points in sprites?

@Tobias_Endres wrote: I am using TexturePacker to generate my sprite-sheet and texture-atlas file (using the JSON output format). Alongside that I have a ".aa" file describing my animations which I...

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how to Jump

@Valentin_Honore wrote: Hello, I have some problem with "Jump" I don't have the result I would like. Actually, wth the Jump part of the code, my player go a little into the platform and I don't know...

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How to rewrite a XML file in monogame?

@FreedeX_Official wrote: Hi, I trying to rewrite a xml file in monogame from the code for save the score, but my game crash with this error:System.UnauthorizedAccessException: Access to the path...

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Image Corruption

@Mattlekim wrote: Hi every time I run my game from visual studies different images are corrupted.For example see screen shot pic oddnes.png1312x822 1.42 MB Now If I rebuild all content it fixes it for...

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Linux Support

@Kacang_Ore wrote: Is it possible to make android or ios games in linux (MonoDevelop)? thanks Posts: 1 Participants: 1 Read full topic

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my gpu/windows updates broke monogame? I dont even know where to begin...

@Tafellappen wrote: im not really sure where to begin with this. i tried googling by copying and pasting and just by paraphrasing but nothing has come up. My only guess is that it has something to do...

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HLSL - Clip Pixel based on Screen Position

@Kimimaru wrote: Hello all, I have an HLSL question for a DesktopGL project. I'm making a dialogue box like in the screenshot below:...

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How to force game to always be in windowed mode?

@LunaArgenteus wrote: Hi there, I'm writing a small application for a friend and I've noticed that when the preferred back buffer is set to a size the same as or greater than my screen size, it...

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Triangles appear transparent under certain angles

@SquareBread wrote: Hi guys, I've started using MonoGame over the weekend and I love it! After doing the Hello World of graphics programming, I want to dive a little deeper. I have implemented the...

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[SOLVED] XML Importer failure

@Tankerpat wrote: Hi guysSorry in advance for my bad english level. This week I had a big pb.I had a link to the file, and delete it ......I make backup all the week but, my serialize method doesnt...

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How to properly add a matrix to a Instanced Vertex definition ?

@willmotil wrote: Im not very good at hlsl semantics. What is the prefered or proper way to pass a orientation matrix thru to a shader. Specifically the questions i have at the moment are related to...

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Is there a good open source 2D game?

@CidHighwind wrote: I am currently building a relativ big 2D game with monogame. I am currently redoing my game object code and was wondering how I could make it better. My problem is I do not know...

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Is there a guide on how the entity/component system works?

@exts wrote: It's kind of strange how little documentation there is for Monogame.Extended, after tinkering with Screens I understand how that works, now I'm trying to understand the entity component...

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A simple monogame fps display class.

@willmotil wrote: I was organizing my examples and thought i would post this for anyone who just wants a quick fps counter or to see how to do it. Here is the game1 example of the class being used.Its...

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Artifacts on tilemap when scaling [Solved]

@DrBasse wrote: As you can see on the pictures, I get artifacts when scaling my tilemap. This happens both if I resize the rectangle and if I use proper scaling in the draw call. I cant figure this...

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