what is the best structure for a game?
@pavul wrote: hello im new to monogame it looks a lot like libGDX, however i cannot find good tutorials for game development, i have been watching only indroductions where they explain how to render...
View ArticleHow to have a flat sprite in a 3D environment?
@Rockford wrote: Hi I would like to integrate 2D sprite in my 3D environnement.The idea is not to "mix", but really integrate, like if the sprite is a model in the scene. I managed to display a sprite...
View ArticleHow to load text file on Android?
@wkurnikumnieniema wrote: Hello.I'm trying to load text file by var filePath = Path.Combine(Content.RootDirectory, "l1.dat"); using (var stream = TitleContainer.OpenStream(filePath)) { text =...
View ArticleForward rendering - multiple lights and shadows
@YTN wrote: How do you guys handle multiple shadow casting lights and forward rendering? The most common way seems to be having multiple shadowmaps (one per light shadow casting light), and then...
View ArticleMonoGame.Extended.Input Gesture recognition.
@BrettAnthony wrote: Currently doing some work on adding Touch support to the NuclexGui. I was thinking that gestures (tap) especially will be handy for simulating mouse clicks etc. There doesnt seem...
View ArticleHow to use custom reference points in sprites?
@Tobias_Endres wrote: I am using TexturePacker to generate my sprite-sheet and texture-atlas file (using the JSON output format). Alongside that I have a ".aa" file describing my animations which I...
View Articlehow to Jump
@Valentin_Honore wrote: Hello, I have some problem with "Jump" I don't have the result I would like. Actually, wth the Jump part of the code, my player go a little into the platform and I don't know...
View ArticleHow to rewrite a XML file in monogame?
@FreedeX_Official wrote: Hi, I trying to rewrite a xml file in monogame from the code for save the score, but my game crash with this error:System.UnauthorizedAccessException: Access to the path...
View ArticleImage Corruption
@Mattlekim wrote: Hi every time I run my game from visual studies different images are corrupted.For example see screen shot pic oddnes.png1312x822 1.42 MB Now If I rebuild all content it fixes it for...
View ArticleLinux Support
@Kacang_Ore wrote: Is it possible to make android or ios games in linux (MonoDevelop)? thanks Posts: 1 Participants: 1 Read full topic
View Articlemy gpu/windows updates broke monogame? I dont even know where to begin...
@Tafellappen wrote: im not really sure where to begin with this. i tried googling by copying and pasting and just by paraphrasing but nothing has come up. My only guess is that it has something to do...
View ArticleHLSL - Clip Pixel based on Screen Position
@Kimimaru wrote: Hello all, I have an HLSL question for a DesktopGL project. I'm making a dialogue box like in the screenshot below:...
View ArticleHow to force game to always be in windowed mode?
@LunaArgenteus wrote: Hi there, I'm writing a small application for a friend and I've noticed that when the preferred back buffer is set to a size the same as or greater than my screen size, it...
View ArticleTriangles appear transparent under certain angles
@SquareBread wrote: Hi guys, I've started using MonoGame over the weekend and I love it! After doing the Hello World of graphics programming, I want to dive a little deeper. I have implemented the...
View Article[SOLVED] XML Importer failure
@Tankerpat wrote: Hi guysSorry in advance for my bad english level. This week I had a big pb.I had a link to the file, and delete it ......I make backup all the week but, my serialize method doesnt...
View ArticleHow to properly add a matrix to a Instanced Vertex definition ?
@willmotil wrote: Im not very good at hlsl semantics. What is the prefered or proper way to pass a orientation matrix thru to a shader. Specifically the questions i have at the moment are related to...
View ArticleIs there a good open source 2D game?
@CidHighwind wrote: I am currently building a relativ big 2D game with monogame. I am currently redoing my game object code and was wondering how I could make it better. My problem is I do not know...
View ArticleIs there a guide on how the entity/component system works?
@exts wrote: It's kind of strange how little documentation there is for Monogame.Extended, after tinkering with Screens I understand how that works, now I'm trying to understand the entity component...
View ArticleA simple monogame fps display class.
@willmotil wrote: I was organizing my examples and thought i would post this for anyone who just wants a quick fps counter or to see how to do it. Here is the game1 example of the class being used.Its...
View ArticleArtifacts on tilemap when scaling [Solved]
@DrBasse wrote: As you can see on the pictures, I get artifacts when scaling my tilemap. This happens both if I resize the rectangle and if I use proper scaling in the draw call. I cant figure this...
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