@Creta5164 wrote:
Problem
In previous thread, I asked can possible floating position, size, etc in
SpriteBatch
class.So I tried override
SpriteBatch
class, but it's can't possible because the class was not available due to the level of protection.If there is no way for this, can I find some example or guide for making spriteBatch system?
Way I want do this...
Cause I want do make smooter visual for vector-like graphics.
This video is testing my 'SVG files to MSDF texture atlas' tool.
I tried use this to my MonoGame project butSpriteBatch
make some pixel spaces. so sad...
How I can do achieve this?
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