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UWP windows phones and fullscreen Problems

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@Paul_Crawley wrote:

windows 10, VS2017 latest MG dev build 3.6+

have written a UWP game ready for the store, everything is good except running it on a phone, all the emulators produce one of the two following screenshots



the first won't display full screen, the second moves my window to the right.

Heres the code:

  width = 1600; // Windows
  height = 900;

  Constants.mainVirtualWidth = width;
  Constants.mainVirtualHeight = height;
  Game1.graphicsDM.PreferredBackBufferWidth = width;
  Game1.graphicsDM.PreferredBackBufferHeight = height;
  Game1.graphicsDM.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
  Game1.graphicsDM.SynchronizeWithVerticalRetrace = true;
  Game1.graphicsDM.ApplyChanges();

  ApplicationView.PreferredLaunchViewSize = new Windows.Foundation.Size(width, height);
#if DEBUG
  ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize;
  var view = ApplicationView.GetForCurrentView();
  view.ExitFullScreenMode();
  bFullScreen = false;
#else
  ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.FullScreen;
  ApplicationView.GetForCurrentView().TryEnterFullScreenMode();
  bFullScreen = true;
#endif
  Game1.graphicsDM.IsFullScreen = bFullScreen;
  Game1.graphicsDM.ApplyChanges();

It's the same code for both screen shots, run it from VS I get screen shot 1, run it from inside the emulator and I get screen shot 2, ANY help would be appreciated, it's bugging me A LOT and could really use some help, runs fine on a desktop and Xbox just these damn mobiles!

Thanks in Advance, oh fyi, it's got MonoGame written all over it!

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