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UWP windows phones and fullscreen Problems

@Paul_Crawley wrote: windows 10, VS2017 latest MG dev build 3.6+ have written a UWP game ready for the store, everything is good except running it on a phone, all the emulators produce one of the two...

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[Solved]How would one render the screen to just a portion of a rendertarget ?

@willmotil wrote: I want to render the screen to just a portion of a render target.The idea is to have the camera face one direction render everything scaled down to a portion of the rendertarget say...

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Load large text files

@bunnyboonet wrote: Hi, I'm developing a quiz app using monogame. I'm going to load questions from a json file, but when read it gives an error. Does monogame support async methods. If not please...

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(SOLVED) Making a waypoint line between nodes

@oblivion165 wrote: Hello, I am having trouble making the 3D lines between two waypoints. Here is an example picture from C&C Renegade (It was the only picture I could find of these waypaths, the...

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Keyboard Input Listener what is the correct way to determine which textbox...

@lionelthomas wrote: Have a column of textboxes. Each can receive input from the keyboard. In my keyboard event handler I have no location parameter to determine which textbox the input is for.So, I...

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Save game data

@bunnyboonet wrote: Hi, I'm trying to save game data in a text file. But it gives an error "Stream was not writable."Any idea? here the code private void SaveGame(int score, int currentWorksheet, int...

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Scale and rotate Texture and maintaining pixelated look.

@Gronk wrote: Hi, I generated some scaled and rotated textures (the gray ones inside the blue rectangle) and they came out looking way to “good”. What i want is for the textures to “pixelate” to the...

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Render Target Cube Texture Cube How to questions.

@willmotil wrote: This is a continuation of a solved post here http://community.monogame.net/t/solved-how-would-one-render-the-screen-to-just-a-portion-of-a-rendertarget/10614/11 It was sort of off...

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Field of View >= 180 deg?

@mgulde wrote: Dear all, I am currently working on a project to compute radiative energy transfer across complex geometries. In order to do so between any two objects, one needs to compute the view...

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Media Center experience in MonoGame?

@Watercolor_Games wrote: Alright, I know this is sort of a weird topic given MonoGame is really meant for games. But, I mean, it's very easy to load in audio and textures from respective files on the...

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Another 2 Months Entry on GameDev Challenge ^_^y

@DexterZ wrote: I'm already awarded with PACMAN icon on last GameDev Challenge : PACMAN Multiplayer , if you want to try it and beat my score here's the download link : DOWNLOAD Here's my early...

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Blending works differently in 3.7?

@Jesuszilla wrote: I recently updated to MonoGame 3.7 and I'm unsure whether or not this is a bug in the framework or in my code, so I figured I'd ask here first. I have a method, DrawToScreen, which...

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Any interest in a testable MonoGame wrapper?

@Trinith wrote: Hey guys, So a while back I decided I wanted to try to release a game since it's something I've always wanted to do. I think I'm even, maybe, getting fairly close to doing that (lol...

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Google Pixel - Immersive Sticky Mode can't get rid of black bars

@bedroomlab wrote: I have a game which runs full screen fine on various Android devices but on Google Pixel 2XL I can't seem to get rid of the action bar or title bar properly. The icons and buttons...

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Help with F# setup

@last-ent wrote: Hello, I am trying to create a MonoGame project in F# but I can't find the option to switch from C# to F# in New Project screen in MonoDevelop. (Please see the image) I also tried to...

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Text contains characters that cannot be resolved by this spritefont.

@bunnyboonet wrote: Hi, I'm trying to insert multiplication character in my game screen. I get this from a json file. { "Q": "5×7", "A1": "13", "A2": "14", "A3": "12", "A4": "22", "CA": 3 }, This post...

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Kenney Spritesheet XML importer

@Aurioch wrote: Since default XML importer requires a very specific XML format, to ease my pain while working with Kenney's spritesheets, I've quickly wrote my own importer for Content Pipeline, which...

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GraphicsAdapter lost features?

@Whackatoe wrote: I use to gather information about the graphics device such as the device name by using: GraphicsDevice.Adapter.DeviceName That functionality is still working on one of my project but...

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SpriteBatch overiding states and keeping them off ?

@willmotil wrote: Has anyone else had any problems with spritebatch turning on culling and forcing it to stay on. if (turnOnSpriteBatchMsg) // weird spritebatch is torching the shadows with forced...

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Unexpected Failure while importing Wave files with de MGPipelineTool

@Lufen34 wrote: Hello guys! I decided to stop dev on Windows and work on Linux ( Pop!_Os) and I am actually using Visual studio Code for my project. My problem appears when I try to execute my...

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