UWP windows phones and fullscreen Problems
@Paul_Crawley wrote: windows 10, VS2017 latest MG dev build 3.6+ have written a UWP game ready for the store, everything is good except running it on a phone, all the emulators produce one of the two...
View Article[Solved]How would one render the screen to just a portion of a rendertarget ?
@willmotil wrote: I want to render the screen to just a portion of a render target.The idea is to have the camera face one direction render everything scaled down to a portion of the rendertarget say...
View ArticleLoad large text files
@bunnyboonet wrote: Hi, I'm developing a quiz app using monogame. I'm going to load questions from a json file, but when read it gives an error. Does monogame support async methods. If not please...
View Article(SOLVED) Making a waypoint line between nodes
@oblivion165 wrote: Hello, I am having trouble making the 3D lines between two waypoints. Here is an example picture from C&C Renegade (It was the only picture I could find of these waypaths, the...
View ArticleKeyboard Input Listener what is the correct way to determine which textbox...
@lionelthomas wrote: Have a column of textboxes. Each can receive input from the keyboard. In my keyboard event handler I have no location parameter to determine which textbox the input is for.So, I...
View ArticleSave game data
@bunnyboonet wrote: Hi, I'm trying to save game data in a text file. But it gives an error "Stream was not writable."Any idea? here the code private void SaveGame(int score, int currentWorksheet, int...
View ArticleScale and rotate Texture and maintaining pixelated look.
@Gronk wrote: Hi, I generated some scaled and rotated textures (the gray ones inside the blue rectangle) and they came out looking way to “good”. What i want is for the textures to “pixelate” to the...
View ArticleRender Target Cube Texture Cube How to questions.
@willmotil wrote: This is a continuation of a solved post here http://community.monogame.net/t/solved-how-would-one-render-the-screen-to-just-a-portion-of-a-rendertarget/10614/11 It was sort of off...
View ArticleField of View >= 180 deg?
@mgulde wrote: Dear all, I am currently working on a project to compute radiative energy transfer across complex geometries. In order to do so between any two objects, one needs to compute the view...
View ArticleMedia Center experience in MonoGame?
@Watercolor_Games wrote: Alright, I know this is sort of a weird topic given MonoGame is really meant for games. But, I mean, it's very easy to load in audio and textures from respective files on the...
View ArticleAnother 2 Months Entry on GameDev Challenge ^_^y
@DexterZ wrote: I'm already awarded with PACMAN icon on last GameDev Challenge : PACMAN Multiplayer , if you want to try it and beat my score here's the download link : DOWNLOAD Here's my early...
View ArticleBlending works differently in 3.7?
@Jesuszilla wrote: I recently updated to MonoGame 3.7 and I'm unsure whether or not this is a bug in the framework or in my code, so I figured I'd ask here first. I have a method, DrawToScreen, which...
View ArticleAny interest in a testable MonoGame wrapper?
@Trinith wrote: Hey guys, So a while back I decided I wanted to try to release a game since it's something I've always wanted to do. I think I'm even, maybe, getting fairly close to doing that (lol...
View ArticleGoogle Pixel - Immersive Sticky Mode can't get rid of black bars
@bedroomlab wrote: I have a game which runs full screen fine on various Android devices but on Google Pixel 2XL I can't seem to get rid of the action bar or title bar properly. The icons and buttons...
View ArticleHelp with F# setup
@last-ent wrote: Hello, I am trying to create a MonoGame project in F# but I can't find the option to switch from C# to F# in New Project screen in MonoDevelop. (Please see the image) I also tried to...
View ArticleText contains characters that cannot be resolved by this spritefont.
@bunnyboonet wrote: Hi, I'm trying to insert multiplication character in my game screen. I get this from a json file. { "Q": "5×7", "A1": "13", "A2": "14", "A3": "12", "A4": "22", "CA": 3 }, This post...
View ArticleKenney Spritesheet XML importer
@Aurioch wrote: Since default XML importer requires a very specific XML format, to ease my pain while working with Kenney's spritesheets, I've quickly wrote my own importer for Content Pipeline, which...
View ArticleGraphicsAdapter lost features?
@Whackatoe wrote: I use to gather information about the graphics device such as the device name by using: GraphicsDevice.Adapter.DeviceName That functionality is still working on one of my project but...
View ArticleSpriteBatch overiding states and keeping them off ?
@willmotil wrote: Has anyone else had any problems with spritebatch turning on culling and forcing it to stay on. if (turnOnSpriteBatchMsg) // weird spritebatch is torching the shadows with forced...
View ArticleUnexpected Failure while importing Wave files with de MGPipelineTool
@Lufen34 wrote: Hello guys! I decided to stop dev on Windows and work on Linux ( Pop!_Os) and I am actually using Visual studio Code for my project. My problem appears when I try to execute my...
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