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Scale and rotate Texture and maintaining pixelated look.

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@Gronk wrote:

Hi,

I generated some scaled and rotated textures (the gray ones inside the blue rectangle) and they came out looking way to “good”. What i want is for the textures to “pixelate” to the same/close to the zoom of my camera.

I'm guessing i need some custom shader thingemajig to lower the resolution but problem is i don't know where to start. Most articles i find focus on other topics.

I followed some basic shader tutorials and i think i grasp the concept. cool stuff. but it only changes colors im guessing i need to change scale in some form.

So my question:
Is a shader the wrong way of doing this? Can i achieve this effect some other way if so: can you explain how.
If shader is the only way… do you know of any beginner/intermediate article or tutorial that gets a texture and lowers the resolution… if that's a thing! Maybe its called something else in shader land. if so please enlighten me.

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