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Artifacts When Rotating Sprite

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@mikehaggar wrote:

I'm getting artifacts when rotating a 2d sprite. It only appears against all black tiles/sprites. My SamplerState is set to Point.Clamp and PreferMultiSampling is set to false. The texture has PremultiplyAlpha set to true in the Pipeline tool and the BlendState on my SpriteBatch.Begin is set to null. All of my sprites are without issue except tiles that are all black. Any thoughts/suggestions?

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