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Peacenet Packet Injection minigame

@Watercolor_Games wrote: Hey there. I'm prototyping a minigame for my game, The Peacenet. In this minigame, you are a malicious network packet trying to make your way through a data tunnel to a target...

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Pipeline tool won't build spritefont

@Stuart88 wrote: I've found a couple of threads discussing this issue but no solution. Title says it all really - something relating to spritefont is causing a build error in the content pipeline...

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Invalid Configuration Mapping?

@BlueBoi_Red wrote: Hi. I just got started using monogame on an OSX machine using MonoGame 3.7, and there is an red "X" next to the project that reads "Invalid Configuration Mapping." The project...

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Random int

@Simon wrote: Hi! Im new at monogame and im currently trying to create a random int to use in my damage. However i cant get it to work. The "r" is marked red with the error: "A field initializer...

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2D Light Shader

@Finnhax wrote: Hi, I'm starting to learn shaders and wanted to make a 2D-Light shader.This is what I have right now: #if OPENGL #define SV_POSITION POSITION #define VS_SHADERMODEL vs_3_0 #define...

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Artifacts When Rotating Sprite

@mikehaggar wrote: I'm getting artifacts when rotating a 2d sprite. It only appears against all black tiles/sprites. My SamplerState is set to Point.Clamp and PreferMultiSampling is set to false. The...

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MonoGame Android Content.Load Emulator Fail

@Paul_Crawley wrote: So, sigh, typing so that no-one says you need to get the latest...… etcYes to latest dev versions of:-monogame, jdk8.xxx, 10 not compatible, ndk17,vs 2017 preview, sdk's all in...

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[Solved] WaterReflection problem

@willmotil wrote: Im doing a water reflection shader and im getting a weird problem were as i decrease the height from the water or the plane its on. The water pulls sideways.Im also seeing the...

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[Solved]Texture not stretching properly

@zero_5 wrote: Hello, everyone I'm relatively new to Monogame and I really have no idea how to solve this issue.I have a small tileset (3 tiles, 32x32 - green, brown and blue) made with Tiled, for...

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Monogame & Steam

@Diego wrote: Hi, just a simple question. I'm working on a game and want to know which kind of mongame project I should use to publish the game on Steam. Actually, I'm working with UWP but I know I...

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Framerate wont go over 75fps

@Blooey wrote: I've tried changing targetElapsedTime and setting fixedTimestep and SyncwithVeritcalRetrace to false, but the highest framerate I can achieve is 75 fps. It's possible to lock it at...

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Is it possible to define default shader values using desktop gl.

@willmotil wrote: Too say in the ogl version is it possible in the shader to define. float SomeValue = 1.0f; then later in code overide it via effect.Parameters["SomeValue"].SetValue(0.0f); This seems...

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Vector-based grphics - is Monogame the way to go?

@Paul_Collingwood wrote: I'm thinking of building an 'Asteroids' clone game, which of course, requires vector like graphics.On that basis, I just need line drawing primitives.Are these supported in...

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MonoGame Future Support

@mikehaggar wrote: I know this may be a tough question to answer, but can we expect for MonoGame to be supported on the next generation of consoles? I'm guessing Playstation 5 is about two years away...

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Determine node location for flow-chart style script/event editor

@thera wrote: This one isn't really a specific monogame question, but I'd appreciate any help that can be offered. So I'm working on a level/game editor at the moment. I've determined that I want to...

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MonoGame on Mac question.

@Digimikeh wrote: Hello.. I have downloaded Monogame for Mac, then open Visual Studio 2017 (Mac) and then added the Monogame: extension -> gallery -> game development -> MonoGame Extension...

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Preventing the playing walking up a steep slope

@skyemaidstone wrote: Hello, This seemed like a simple problem at first and maybe it is but I can't think how to do it. The problem I have is don't want my player to be able to walk up a surface that...

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.Net Core and VSCode

@Nick1 wrote: Hey I was just wondering how the .Net Core fork Crazy was working on is going? Is it still usable? Is it updated? Also without even using the .Net Core version is there a way to use...

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Weird results when trying to extract data from index buffer...

@Optmisitic_Peach wrote: I'm trying to create a list of vertices from a model I load. I first load the model, then loop through meshes and then mesh parts and finally check if it's using the index...

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macOS High Sierra: The SpriteFont Issue (cant download dev versions)

@Alias wrote: Hi, There seems to be problems with the current release (3.6) of the Pipeline spritefont generator on macOS. The solution seems to be to download a developer version of either monogame...

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