Quantcast
Channel: Community | MonoGame - Latest topics
Viewing all articles
Browse latest Browse all 6821

Which method do you use for storing game data in external files?

$
0
0

@DefiniteGoose wrote:

Hello everyone,

I am working on a game that has a large variety of items, and all of these have different stats, such as sell price, etc. My question is, how would I create a system that depends on external files, is importable by the MonoGame Pipeline tool and allows me to change values throughout development without hardcoding them.

Keep in mind that I'm looking for a system that uses just one single class for an object rather than having a ton of different classes that serve the same purpose but have different stats.

I hope you cal help me! Thanks for reading through my topic.

Posts: 1

Participants: 1

Read full topic


Viewing all articles
Browse latest Browse all 6821

Trending Articles