Custom BlendState: How do Color- and AlphaBlend mix?
@The_Dude wrote: So, I am playing around with Custom BlendStates. Color Blending makes sense to me, but Alpha Blending confuses me. I don't understand how Color- and AlphaBlend work together in a...
View ArticleMonoGame Shader Series - Motion Blur
@rtroe wrote: Hi All, I've started a weekly shader series for implementing different post processor effects and model shaders in MonoGame. The 2nd entry is Camera Motion Blur. virtexedgedesign.com...
View ArticleBackgroundWorker :: GetData() Exception (Operation not called on UI thread.)
@Alias wrote: Hi, I'm trying to use BackgroundWorker to preproses my 2D png grapichs. I do this for runtime atlassing based upon GL.MAX_TEXTURE_SIZE and making Pixel coliders. This works on Windows...
View ArticleWhich method do you use for storing game data in external files?
@DefiniteGoose wrote: Hello everyone, I am working on a game that has a large variety of items, and all of these have different stats, such as sell price, etc. My question is, how would I create a...
View ArticleHow can I use Admob in a MonoGame iOS project?
@Fox9 wrote: How can I add the Google Mobile Ads SDK to my MonoGame iOS project? I created a new iOS solution in Xamarin but I don't know how to add the SDK to my project. Google AdsI found this...
View ArticleAnchor/Pivot points
@dryhfth wrote: Hello!I' m writing a small game demo, using Monogame.Extended libraries.I wonder, if pivot data is exported from jsonMap, I was looking for export entries in source code, but couldn't...
View ArticleMONOGAME ANDROID HYPER-V emulators not loading images
@Paul_Crawley wrote: Ok, I've tried everything, install, uninstall, wipe drive try again, nothing solves this: Hyper-V running.Android Emulators from Microsoft running.Visual Studio 2017...
View Articlestate of sRGB?
@KakCAT wrote: Hi, I'd like to test my game renderer with a linear color space and I'd like to query about the state of sRGB in MonoGame. Supposedly MonoGame already supports sRGB surfaces (...
View ArticleHow to share data between threads/cores in a compute shader.
@Optmisitic_Peach wrote: Hi there, I'm trying to implement a compute shader that acts as a sorting algorithm. I need to get lots of data passed between the cores/threads (I.E. no matter what instance...
View ArticleAdMob rewarded video ads in MonoGame?
@Fox9 wrote: How can I add rewarded video ads to a game(iOS and Android)?I need a step by step tutorial for beginners. Posts: 1 Participants: 1 Read full topic
View ArticleBasic Volumetric Lighting (light shafts, god rays)
@Stephanowicz wrote: Hi there! Well after having a real hard time finding a SIMPLE example for casting light shafts I finally managed to port the Volumetric Lighting Tutorial by Nicolas Menzel to...
View ArticlePMBS 1.0 Released
@Kimimaru wrote: Hello everyone, I've been working on PMBS, an open-source Paper Mario battle system, on and off for a couple of years now and just released a 1.0 version! Features:* Battle Menus*...
View ArticleTexture2D Maximum? (MAX_TEXTURE_SIZE)
@Alias wrote: Hi, I've created an runtime texture atlas for atlassing tilemaps and animations on runtime. Also I use this for texture sharing. (I push multiple tilesets and animations on one texture!)...
View ArticleI really don't understand why does MonoGame not show - if I export fbx since...
@Jens_Eckervogt wrote: Hello everyone, I have tried to understand but why does it happen? box doesn't see in MonoGame. I am sorry because I still learn more more..... using Microsoft.Xna.Framework;...
View ArticleMonoGame.Extended Tiled Importing and Rendering Issues
@CoryKroll wrote: I'm in the process of building a UWP game that utilizes MonoGame and MonoGame.Extended.This game relies heavily on the tile engine.I've been running into a bunch of things around the...
View ArticleShader Series - Screen Space Reflections
@rtroe wrote: Hi all, I've written up another Shader Tutorial on Screen Space Reflections over at @VirtexEdgeDesign main site. It overviews the meat and potatoes of the shader along with a healthy...
View ArticleHow does MonoGame work with multiple windows like Blender, 3D Max Studio or...
@Jens_Eckervogt wrote: Hello everyone, I have tried to make multiple windows like any program Blender with Preference Window and Unreal Editor has many child windows like Mesh Editor etc... like any...
View ArticlePoint data type seems broken?
@SneakyTactician wrote: While debugging through a Monogame program I was noticing some weird behaviors in my code. Whenever I hovered over a XNA Point, I would get the following error instead of...
View ArticleHow to change the Monogame default IOS splash screen to my own?
@Philippe_Guyard wrote: I know this seems like an obvious question, but I didn't manage to find any adequate answers for it in the net. My problem: When the game is run on my iPhone 7, there are black...
View ArticleI can't use IME for Chinese input
@ClEngine wrote: I want to solve the Chinese input problem for monogame. Declare the following function [DllImport("user32.dll",CharSet = CharSet.Unicode)] static extern IntPtr CallWindowProc(IntPtr...
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