@DexterZ wrote:
Mostly I have read that you should create each of game objects or entities it's own BasicEffect or Custom Effect as for example if I have 500 bullets as shown in the image below if I will create each of them it's own BasicFX/CustomFX when the bullets elapse it's life time I need to destroy 500 BasicFX/CustomFx ?
Against if I will only use single BasicFX/CustomFX and apply the appropriate properties on render time to the global single BasicFX/CustomFX then I don't need to destroy any effects.
But Is there any long run side effect if I will just use single BasicFX/CustomFX for all of my game objects ?
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