New to MonoGame, struggling to get a font on iOS
@Russell wrote: Hello,I've just installed MonoGame with Visual Studio Mac and read some tutorials and unfortunately I can't seem to get the sample project to build a font. The sample project has an...
View ArticleSmooth Parallax Scrolling for Low Res 2D Game
@mikehaggar wrote: Is there a viable solution for this? Background parallax layers have a very small threshold for movement less than one pixel a frame before their scrolling becomes choppy (at...
View ArticleEntity System
@dryhfth wrote: Hello there! At the moment, I'm trying to implement entity component system and getting the following error: Error Component is not marked with EntityComponent Attribute To begin with,...
View ArticleVery new to game development/C# and I have some concerns regarding Monogame...
@Ceemo wrote: Hey guys, I'd like to start this topic off by introducing myself. My name is Chris. I currently own and operate my own business (oddly enough, related to the video game industry), but am...
View ArticleIs it a bad design to use single BasicEffect/CustomFX for all game entities ?
@DexterZ wrote: Mostly I have read that you should create each of game objects or entities it's own BasicEffect or Custom Effect as for example if I have 500 bullets as shown in the image below if I...
View ArticleECS and Screens
@Zach_Parks wrote: I'm working on a game with multiple stages or "screens." Currently a screen manager handles the menus and game screens and the MonoGame.Extended.Entities ECS is being created in the...
View ArticleWe would like to help MonoGame next version MonoGame 4.0 ???
@Jens_Eckervogt wrote: Hello everyone, Do you like we have to use with GLFW ( include VulkanGL, OpenGL support )into MonoGame. If we use multiple windows GLFW is easier than SDL. Can we have to...
View ArticleSDL - SwapChain - @MG Maintainers.
@SpiceyWolf wrote: Hi, I was pondering what relevance making a GL control might have once again (After my return from the long break from the community) now that MonoGame runs on SDL. I remember back...
View ArticleError message in a new MonoGame Android project
@Fox9 wrote: I created a new MonoGame Android solution in Visual Studio Community on my Mac and I changed nothing in Activity1.cs, but I always get this error message: LaunchMode =...
View ArticleUpdate() is calling more time than Draw()
@sebx29 wrote: Hello,I'm beginner with Monogame but I know how it works, or I think I know =). In Game class, the method Update() and Draw are called successively:Update() -> Draw() -> Update()...
View ArticleCustom ContentTypeReader: existingInstance
@gotji wrote: Can someone explain usage of parameter ‘exisitng instance’ of this method: public abstract class ContentTypeReader<T> : ContentTypeReader { protected internal abstract T...
View ArticleSmooth look at
@HarkBack wrote: Hello.I had no problems with sprite rotation at the specified point ... until I decided to make it smooth.In the end, I got this result: Imgut gif The sprite makes a full circular...
View ArticleHow do decide between 1x and 2x
@wmansfield wrote: I've started using the nuget versions (1x) in my game, but have downloaded the develop branch which has 2x features in it. As I move along, some of the 2x features are appealing to...
View ArticleWhat's wrong with this efect?
@TurboMaxGit wrote: I took below effect code from a tutorial that I was recommended, gmjosack on GitHub. First test worked, after installing some DirectX libraries and compiling for a different...
View ArticleFullscreen mode changing the size of other application windows; help please?
@BlackholeMG wrote: Heya. I'm working on a game and am implementing toggles for fullscreen mode. So far, the actual fullscreen mode for my game works fine, just as I intended. However, whenever I turn...
View ArticleCouple of questions from a new user (About Game class)
@Neurological wrote: I'm coming from Unity, wanted to drop it for something that let me some more freedom on how game work instead of having to rewrite whole systems and hack around the existing ones,...
View ArticleIntellisense not working with shared project in Monodevelop
@Solar_Omni wrote: So I'm really new to Monogame and Monodevelop and I read about this thing called a shared project and I've tried it out but there doesn't seem to be any intellisense working? This...
View ArticleChange alpha value of Sprite when using AlphaTestEffect [Resolved]
@tval wrote: I am using AlphaTestEffect in my Spritebatch.Begin method in order to layer the depth of my character sprite with various textures in the map. However, now I am now faced with the problem...
View ArticleBest practices with Update/Draw?
@Neurological wrote: While I was porting and reorganizing code from Unity to fit my workflow into monogame started to think how to deal with Update/Draw methods and which is the best or more...
View ArticleMiles & Kilo is out now on the Nintendo Switch!
@thatpixelguy wrote: MILES and KILO horizontal.jpg2000x1000 1.47 MB Hey all! Miles & Kilo just launched today on the Nintendo Switch. The game is a super tough retro-style platformer that I...
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