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How to use GraphicsDeviceManager in different class?

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@erawein wrote:

I have a class with a method to create a sqaure

namespace Game1 {

public class Rectangle {

    Texture2D quadl;
    GraphicsDeviceManager graphics;
    

    public Rectangle() {

        graphics = new GraphicsDeviceManager(this);
       \\ this underlined saying cannot convert from game1.rectangle to microsoft.xna.framework.game

    }

    public void size() {

        quadl = new Texture2D(this.GraphicsDevice, 100,100);
        \\ GraphicsDevice underlined
    }    
}

}

I then call that in my game1 class in the draw method.

However mentioned in the comments there are some errors

Thanks in advance

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