A.E. Defender of Celestial Sphere : ( Download it now )
@DexterZ wrote: DESCRIPTION : Game I submitted from a (2)Two Months Tower Defense Challenge from GameDev.net Earth Allegiance : Defender of Celestial Sphere is a 3D-RTS tower defense game in space the...
View Article[Solved] Weird small bug. Sampler State maybe?
@skyemaidstone wrote: Hi guys, I have a rather strange problem. When i'm debugging I have it so I can press tab to see all my render targets for various things. depth, shadow map levels etc which is...
View ArticleSelf build of latest Monogame generates garbage
@EnemyArea wrote: Hey ppl, I have some very stange issues. I've debug my game and god some garbage issues. At first I thought its from the current monogame version (3.6). So I download the latest and...
View ArticleUsing second monitor in extended desktop
@Albert_Dutting wrote: I know this question already has been asked, but i did not find a working answer for it (maybe the answers were for previous versions) Is it possible to use the first monitor in...
View ArticleDynamicVertexBuffer crashs application
@Sebastian_Stehle wrote: Hi, yesterday was the first time since XNA when I was doing 3D programming again. I have a small particle system with renderer that uses a single DynamicVertexBuffer to render...
View ArticleNext MonoGame Jam starts on July 26, 2018
@Apostolique wrote: Hello everyone! I'm spreading the word for the next MGJam that starts in 17 days. https://itch.io/jam/mgjam The theme will be given when the jam starts. There's a Discord that was...
View Article[SOLVED] Cant find a default importer for tiled .tmx files
@thefrostwyrm wrote: Newbie here. I've used the NuGet package manager to install both monogame.extended and MonoGame.Extended.Content.Pipeline. However the pipeline tool refuses to build my tilemap...
View ArticleMonogame Pipeline file size too big
@Quazars wrote: Hello! I've been having some issues with the size of the .xnb files when building my project. I tried doing my research but I could not find anything that would help me with my...
View ArticleLoading Tiled Maps from MonoGame.Extended XNB
@Kimimaru wrote: I've heard many things about Tiled and decided to look into it. I used MonoGame.Extended's very useful content processor for importing a TiledMap. It builds correctly, but I can't...
View ArticleMonoGame.StaticBatch - could be useful to some of you guys :)
@GeonBit wrote: Hi all, I wrote a lib that takes a lot of static sprites and merge them into a grid of render targets, then draw only the visible textures using a simple grid-based culling. Here's a...
View ArticleIs this possible using a simple shader?
@DexterZ wrote: WARP2.jpg779x733 69.4 KB Have a quad which is invisible Compute the Quad Plane of it and pass it to Shader params ? The object is constantly moving towards the quad Maybe in pixel...
View ArticleHow do I go about adding a player object onto a fixed isometric TiledMap object?
@thefrostwyrm wrote: New to extended. Managed to get my tiled map rendered last night but realized I didn't know how to properly manipulate the TiledMap object. Does anyone have any code samples on...
View ArticleSmooth Parallax Scrolling for Low Res 2D Game
@mikehaggar wrote: Is there a viable solution for this? Background parallax layers have a very small threshold for movement less than one pixel a frame before their scrolling becomes choppy (at...
View ArticleMoving from XNA content to MonoGame content... (.TXT Files)
@IceIYIaN wrote: In XNA, you simply copy your folder, Textures, paste, then the next folder, Sounds, paste... Hit compile and you're good to go. In MonoGame, it looks like you just click Add Existing...
View ArticleTrying to get an idea of the math involved (details inside)
@Ceemo wrote: Hey guys, I'm currently doing some exercises over at Khan Academy, just to brush up on my math skills. I was one of those kids in high school that didn't take classes very seriously, but...
View ArticleBuild and Deploy Content without IDE
@mhughson wrote: Hi, I would like to distribute the binaries for my game to the artist I am working with, so that they can iterate on the content locally. However, it seems like the "copy content from...
View ArticleSimple 2d bloom effect (VB)
@MuntyScruntFundle wrote: Is there a simple bloom example yet anywhere written in VB? I've downloaded a couple of examples in the past but I've run in to huge problems converting the code. Any ideas?...
View Articlemore than one kind of update function? also, hi!
@Mouse wrote: hi everyone!my name is su, but feel free to call me mouse =] I'm a game developer with about ~ seven years of programming experience - mostly with gamemaker's GML, but also a little bit...
View ArticleJagged movement due to low resolution
@jameshc wrote: Hi all, I'm trying to make a basic platformer with a tile based system. Each tile is a 16x16 texture. Because of this I am using a very low resolution then scaling it up using a render...
View ArticleHow to use GraphicsDeviceManager in different class?
@erawein wrote: I have a class with a method to create a sqaure namespace Game1 { public class Rectangle { Texture2D quadl; GraphicsDeviceManager graphics; public Rectangle() { graphics = new...
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