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Tinting doesn't work with immediate mode.

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@AleCie wrote:

spriteBatch.Begin(sortMode: SpriteSortMode.Immediate,
                        blendState: BlendState.AlphaBlend,
                        samplerState: SamplerState.PointClamp, 
                        /*null,
                        null,
                        null,*/
                        transformMatrix: cam.get_transformation(graphics.GraphicsDevice));

It always draws as white. Can I fix this somehow?

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